SnootGame/game/src/splashscreen.rpy

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label splashscreen:
$ persistent.splashtype = random.randint(0,2000 - 1)
$ renpy.movie_cutscene("images/intros/CaveManonProductions.webm")
python:
import pygame
CACHE_PATH = config.basedir.replace("\\","/") + "/game/cache/"
if renpy.android:
CACHE_PATH = os.environ['ANDROID_PUBLIC'] + "/cache/"
# (src_image: FactorScale; name: string, ext: string) FactorScale refers to an image scaled using im.FactorScale()
def save_thumb(src_image, name, ext):
final = CACHE_PATH+"thmb_"+name+'.'+ext
if (os.path.exists(final)):
pass
else:
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data = src_image.load() #Returns a pygame surface
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pygame.image.save(data, final) #Saves the image to file
#print('O', final)
#save_thumb(NOT_UNLOCKED_COVER,"default","jpg")
path_testing = []
for x in (gallery_dic.items()):
key = x[0]
value = x[1]
#slow, roundabout but it works
if key in path_testing:
pass
else:
for c in CG_PATHS:
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#print(c, os.path.basename(c['path']))
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if (c['name'] == key):
final_dir = os.path.join(CACHE_PATH, "thmb_"+os.path.normpath(c['path']))
if (os.path.exists(final_dir)):
pass
else:
os.makedirs(final_dir)
path_testing.append(key)
for y in value:
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#print(y['cg'])
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if type(y['cg']) is Movie:
pass
else:
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save_thumb(y['cg'], y['fn'], y['ext'])
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pass
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if persistent.autoup == 10000:
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python:
UpdateCheck()
if persistent.updateresult != "No new version is available":
updater.update(persistent.updateWebServer, force=True)
stop sound
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if (persistent.languaged_up == 10000):
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call screen translator_popup
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return
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