priorities={post_build=0}# the priority that determines the orders tasks will run in, defaults to 0
on_builds=["pc","win","linux","mac","web","steam","market","android_apk","android_aab"]# builds this task should run for, defaults to all available builds
[tasks.notarize]# required if matching task is enabled
enabled=false
priorities={post_build=10}# the priority that determines the orders tasks will run in, defaults to 10
on_builds=["mac"]# builds this task should run for, defaults to "mac"
bundle_identifier="com.my-game"# the bundle ID of your came, typically in reverse domain notation
key_file="certificates/private-key.pem"# the path to the private key file generated during the provisioning process
cert_file="certificates/developerID_application.cer"# the path to the Apple-generated certificate file generated during the provisioning process
app_store_key_file="certificates/app-store-key.json"# the path to the combined App Store key file generated during the provisioning process
json_bundle_file="certificates/renotize.json"# the path to the combined certificate file. replaces the key, cert and app store files above
[tasks.keystore]# required if matching task is enabled
enabled=false
priorities={pre_build=0}# the priority that determines the orders tasks will run in, defaults to 0
on_builds=["android_apk","android_aab"]# builds this task should run for, defaults to all android builds
keystore_apk="<base64-encoded keystore file>"# the base-64 encoded binary keystore file for the APK bundles
keystore_aab="<base64-encoded keystore file>"# the base-64 encoded binary keystore file for the AAB bundles
[tasks.convert_images]
enabled=false
format="webp"# webp or avif
priorities={pre_build=10}# the priority that determines the orders tasks will run in, defaults to 10
on_builds=["pc","win","linux","mac","web","steam","market","android_apk","android_aab"]# builds this task should run for, defaults to all available builds
# extensions: a list of file extensions to convert
# recursive: scans directories recursively if enabled, otherwise only scans the immediate directory
# lossless: converts to lossless WebP if enabled, otherwise converts to lossy WebP