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* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. |
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.. | ||
ChangeBufferStrideShaderSource.comp | ||
ColorBlitClearAlphaFragmentShaderSource.frag | ||
ColorBlitFragmentShaderSource.frag | ||
ColorBlitMsFragmentShaderSource.frag | ||
ColorBlitVertexShaderSource.vert | ||
ColorClearFFragmentShaderSource.frag | ||
ColorClearSIFragmentShaderSource.frag | ||
ColorClearUIFragmentShaderSource.frag | ||
ColorClearVertexShaderSource.vert | ||
ColorCopyShorteningComputeShaderSource.comp | ||
ColorCopyToNonMsComputeShaderSource.comp | ||
ColorCopyWideningComputeShaderSource.comp | ||
ColorDrawToMsFragmentShaderSource.frag | ||
ColorDrawToMsVertexShaderSource.vert | ||
ConvertD32S8ToD24S8ShaderSource.comp | ||
ConvertIndexBufferShaderSource.comp | ||
ConvertIndirectDataShaderSource.comp | ||
DepthBlitFragmentShaderSource.frag | ||
DepthBlitMsFragmentShaderSource.frag | ||
DepthDrawToMsFragmentShaderSource.frag | ||
DepthDrawToNonMsFragmentShaderSource.frag | ||
ShaderBinaries.cs | ||
StencilBlitFragmentShaderSource.frag | ||
StencilBlitMsFragmentShaderSource.frag | ||
StencilDrawToMsFragmentShaderSource.frag | ||
StencilDrawToNonMsFragmentShaderSource.frag |