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Ryujinx/Ryujinx.Common
Andrey Sukharev ae4324032a
Optimize string memory usage. Use Spans and StringBuilders where possible ()
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
..
Collections
Configuration
Extensions
GraphicsDriver
Logging Ava: Make Avalonia use our logging system () 2023-01-09 04:32:20 +01:00
Memory IPC refactor part 3+4: New server HIPC message processor () 2023-01-04 23:15:45 +01:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime () 2021-08-27 00:31:29 +02:00
SystemInfo
SystemInterop
Utilities Optimize string memory usage. Use Spans and StringBuilders where possible () 2023-01-18 22:25:16 +00:00
AsyncWorkQueue.cs
Hash128.cs
PerformanceCounter.cs
ReactiveObject.cs
ReferenceEqualityComparer.cs
ReleaseInformation.cs Include a start.sh file with correct launch options () 2023-01-07 09:06:13 +01:00
Ryujinx.Common.csproj
XXHash128.cs