Ryujinx/Ryujinx.Graphics.Shader/StructuredIr
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
AstAssignment.cs
AstBlock.cs
AstBlockType.cs
AstBlockVisitor.cs
AstComment.cs
AstHelper.cs
AstNode.cs
AstOperand.cs
AstOperation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
AstOptimizer.cs
AstTextureOperation.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
GotoElimination.cs
GotoStatement.cs
HelperFunctionsMask.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
IAstNode.cs
InstructionInfo.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
OperandInfo.cs
PhiFunctions.cs
StructuredProgram.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
StructuredProgramContext.cs Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
StructuredProgramInfo.cs Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00