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* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
4 lines
No EOL
126 B
C#
4 lines
No EOL
126 B
C#
namespace Ryujinx.Graphics.Gal.Shader
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{
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delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, long Position);
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} |