Ryujinx/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioOut.cs
gdkchan d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00

154 lines
4.2 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Output;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
partial class AudioOut : IAudioOut, IDisposable
{
private readonly AudioOutputSystem _impl;
private int _processHandle;
public AudioOut(AudioOutputSystem impl, int processHandle)
{
_impl = impl;
_processHandle = processHandle;
}
[CmifCommand(0)]
public Result GetAudioOutState(out AudioDeviceState state)
{
state = _impl.GetState();
return Result.Success;
}
[CmifCommand(1)]
public Result Start()
{
return new Result((int)_impl.Start());
}
[CmifCommand(2)]
public Result Stop()
{
return new Result((int)_impl.Stop());
}
[CmifCommand(3)]
public Result AppendAudioOutBuffer(ulong bufferTag, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<AudioUserBuffer> buffer)
{
AudioUserBuffer userBuffer = default;
if (buffer.Length > 0)
{
userBuffer = buffer[0];
}
return new Result((int)_impl.AppendBuffer(bufferTag, ref userBuffer));
}
[CmifCommand(4)]
public Result RegisterBufferEvent([CopyHandle] out int eventHandle)
{
eventHandle = 0;
if (_impl.RegisterBufferEvent() is AudioEvent audioEvent)
{
eventHandle = audioEvent.GetReadableHandle();
}
return Result.Success;
}
[CmifCommand(5)]
public Result GetReleasedAudioOutBuffers(out uint count, [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<ulong> bufferTags)
{
return new Result((int)_impl.GetReleasedBuffer(bufferTags, out count));
}
[CmifCommand(6)]
public Result ContainsAudioOutBuffer(out bool contains, ulong bufferTag)
{
contains = _impl.ContainsBuffer(bufferTag);
return Result.Success;
}
[CmifCommand(7)] // 3.0.0+
public Result AppendAudioOutBufferAuto(ulong bufferTag, [Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySpan<AudioUserBuffer> buffer)
{
return AppendAudioOutBuffer(bufferTag, buffer);
}
[CmifCommand(8)] // 3.0.0+
public Result GetReleasedAudioOutBuffersAuto(out uint count, [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<ulong> bufferTags)
{
return GetReleasedAudioOutBuffers(out count, bufferTags);
}
[CmifCommand(9)] // 4.0.0+
public Result GetAudioOutBufferCount(out uint bufferCount)
{
bufferCount = _impl.GetBufferCount();
return Result.Success;
}
[CmifCommand(10)] // 4.0.0+
public Result GetAudioOutPlayedSampleCount(out ulong sampleCount)
{
sampleCount = _impl.GetPlayedSampleCount();
return Result.Success;
}
[CmifCommand(11)] // 4.0.0+
public Result FlushAudioOutBuffers(out bool pending)
{
pending = _impl.FlushBuffers();
return Result.Success;
}
[CmifCommand(12)] // 6.0.0+
public Result SetAudioOutVolume(float volume)
{
_impl.SetVolume(volume);
return Result.Success;
}
[CmifCommand(13)] // 6.0.0+
public Result GetAudioOutVolume(out float volume)
{
volume = _impl.GetVolume();
return Result.Success;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_impl.Dispose();
if (_processHandle != 0)
{
HorizonStatic.Syscall.CloseHandle(_processHandle);
_processHandle = 0;
}
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}