mirror of
https://github.com/Ryujinx/Ryujinx.git
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* Migrate audren to new IPC * Migrate audout * Migrate audin * Migrate hwopus * Bye bye old audio service * Switch volume control to IHardwareDeviceDriver * Somewhat unrelated changes * Remove Concentus reference from HLE * Implement OpenAudioRendererForManualExecution * Remove SetVolume/GetVolume methods that are not necessary * Remove SetVolume/GetVolume methods that are not necessary (2) * Fix incorrect volume update * PR feedback * PR feedback * Stub audrec * Init outParameter * Make FinalOutputRecorderParameter/Internal readonly * Make FinalOutputRecorder IDisposable * Fix HardwareOpusDecoderManager parameter buffers * Opus work buffer size and error handling improvements * Add AudioInProtocolName enum * Fix potential divisions by zero
154 lines
4.2 KiB
C#
154 lines
4.2 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Output;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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namespace Ryujinx.Horizon.Sdk.Audio.Detail
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{
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partial class AudioOut : IAudioOut, IDisposable
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{
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private readonly AudioOutputSystem _impl;
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private int _processHandle;
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public AudioOut(AudioOutputSystem impl, int processHandle)
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{
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_impl = impl;
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_processHandle = processHandle;
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}
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[CmifCommand(0)]
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public Result GetAudioOutState(out AudioDeviceState state)
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{
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state = _impl.GetState();
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return Result.Success;
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}
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[CmifCommand(1)]
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public Result Start()
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{
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return new Result((int)_impl.Start());
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}
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[CmifCommand(2)]
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public Result Stop()
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{
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return new Result((int)_impl.Stop());
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}
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[CmifCommand(3)]
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public Result AppendAudioOutBuffer(ulong bufferTag, [Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<AudioUserBuffer> buffer)
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{
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AudioUserBuffer userBuffer = default;
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if (buffer.Length > 0)
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{
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userBuffer = buffer[0];
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}
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return new Result((int)_impl.AppendBuffer(bufferTag, ref userBuffer));
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}
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[CmifCommand(4)]
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public Result RegisterBufferEvent([CopyHandle] out int eventHandle)
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{
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eventHandle = 0;
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if (_impl.RegisterBufferEvent() is AudioEvent audioEvent)
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{
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eventHandle = audioEvent.GetReadableHandle();
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}
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return Result.Success;
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}
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[CmifCommand(5)]
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public Result GetReleasedAudioOutBuffers(out uint count, [Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<ulong> bufferTags)
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{
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return new Result((int)_impl.GetReleasedBuffer(bufferTags, out count));
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}
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[CmifCommand(6)]
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public Result ContainsAudioOutBuffer(out bool contains, ulong bufferTag)
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{
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contains = _impl.ContainsBuffer(bufferTag);
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return Result.Success;
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}
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[CmifCommand(7)] // 3.0.0+
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public Result AppendAudioOutBufferAuto(ulong bufferTag, [Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySpan<AudioUserBuffer> buffer)
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{
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return AppendAudioOutBuffer(bufferTag, buffer);
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}
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[CmifCommand(8)] // 3.0.0+
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public Result GetReleasedAudioOutBuffersAuto(out uint count, [Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<ulong> bufferTags)
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{
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return GetReleasedAudioOutBuffers(out count, bufferTags);
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}
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[CmifCommand(9)] // 4.0.0+
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public Result GetAudioOutBufferCount(out uint bufferCount)
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{
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bufferCount = _impl.GetBufferCount();
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return Result.Success;
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}
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[CmifCommand(10)] // 4.0.0+
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public Result GetAudioOutPlayedSampleCount(out ulong sampleCount)
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{
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sampleCount = _impl.GetPlayedSampleCount();
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return Result.Success;
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}
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[CmifCommand(11)] // 4.0.0+
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public Result FlushAudioOutBuffers(out bool pending)
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{
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pending = _impl.FlushBuffers();
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return Result.Success;
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}
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[CmifCommand(12)] // 6.0.0+
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public Result SetAudioOutVolume(float volume)
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{
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_impl.SetVolume(volume);
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return Result.Success;
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}
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[CmifCommand(13)] // 6.0.0+
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public Result GetAudioOutVolume(out float volume)
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{
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volume = _impl.GetVolume();
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return Result.Success;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_impl.Dispose();
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if (_processHandle != 0)
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{
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HorizonStatic.Syscall.CloseHandle(_processHandle);
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_processHandle = 0;
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}
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}
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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