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https://github.com/Ryujinx/Ryujinx.git
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* Migrate audren to new IPC * Migrate audout * Migrate audin * Migrate hwopus * Bye bye old audio service * Switch volume control to IHardwareDeviceDriver * Somewhat unrelated changes * Remove Concentus reference from HLE * Implement OpenAudioRendererForManualExecution * Remove SetVolume/GetVolume methods that are not necessary * Remove SetVolume/GetVolume methods that are not necessary (2) * Fix incorrect volume update * PR feedback * PR feedback * Stub audrec * Init outParameter * Make FinalOutputRecorderParameter/Internal readonly * Make FinalOutputRecorder IDisposable * Fix HardwareOpusDecoderManager parameter buffers * Opus work buffer size and error handling improvements * Add AudioInProtocolName enum * Fix potential divisions by zero
48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using Ryujinx.Horizon.Hshl.Ipc;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using Ryujinx.Horizon.Sdk.Sm;
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namespace Ryujinx.Horizon.Hshl
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{
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class HshlIpcServer
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{
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private const int HshlMaxSessionsCount = 10;
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private const int TotalMaxSessionsCount = HshlMaxSessionsCount * 2;
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private const int PointerBufferSize = 0;
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private const int MaxDomains = 0;
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private const int MaxDomainObjects = 0;
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private const int MaxPortsCount = 2;
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private static readonly ManagerOptions _options = new(PointerBufferSize, MaxDomains, MaxDomainObjects, false);
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private SmApi _sm;
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private ServerManager _serverManager;
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public void Initialize()
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{
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HeapAllocator allocator = new();
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_sm = new SmApi();
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_sm.Initialize().AbortOnFailure();
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_serverManager = new ServerManager(allocator, _sm, MaxPortsCount, _options, TotalMaxSessionsCount);
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#pragma warning disable IDE0055 // Disable formatting
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_serverManager.RegisterObjectForServer(new SetterManager(), ServiceName.Encode("hshl:set"), HshlMaxSessionsCount); // 11.0.0+
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_serverManager.RegisterObjectForServer(new Manager(), ServiceName.Encode("hshl:sys"), HshlMaxSessionsCount); // 11.0.0+
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#pragma warning restore IDE0055
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}
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public void ServiceRequests()
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{
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_serverManager.ServiceRequests();
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}
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public void Shutdown()
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{
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_serverManager.Dispose();
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_sm.Dispose();
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}
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}
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}
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