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c482718d2e
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer. This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super Mario Galaxy now go ingame). Thanks to @gdkchan for tracing the memory corruption. |
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Account | ||
Am | ||
Apm | ||
Arp | ||
Audio | ||
Bcat | ||
Bgtc | ||
Bluetooth | ||
BluetoothManager | ||
Caps | ||
Cec | ||
Erpt | ||
Es | ||
Eupld | ||
Fatal | ||
Friend | ||
Fs | ||
Grc | ||
Hid | ||
Ins | ||
Lbl | ||
Ldn | ||
Lm | ||
Loader | ||
Mig | ||
Mii | ||
Mm | ||
Ncm | ||
News | ||
Nfc | ||
Ngct | ||
Nifm | ||
Nim | ||
Notification | ||
Npns | ||
Ns | ||
Nv | ||
Olsc | ||
Ovln | ||
Pcie | ||
Pctl | ||
Pcv | ||
Pm | ||
Prepo | ||
Psc | ||
Ptm | ||
Ro | ||
Sdb | ||
Settings | ||
Sm | ||
Sockets | ||
Spl | ||
Srepo | ||
Ssl | ||
SurfaceFlinger | ||
Time | ||
Usb | ||
Vi | ||
Wlan | ||
CommandAttributes.cs | ||
DummyService.cs | ||
IIpcService.cs | ||
IpcService.cs | ||
ServerBase.cs | ||
ServiceAttributes.cs | ||
ServiceConfiguration.cs |