mirror of
https://github.com/Ryujinx/Ryujinx.git
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* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
942 lines
37 KiB
C#
942 lines
37 KiB
C#
using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Buffer cache.
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/// </summary>
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class BufferCache : IDisposable
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{
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/// <summary>
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/// Initial size for the array holding overlaps.
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/// </summary>
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public const int OverlapsBufferInitialCapacity = 10;
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/// <summary>
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/// Maximum size that an array holding overlaps may have after trimming.
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/// </summary>
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public const int OverlapsBufferMaxCapacity = 10000;
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private const ulong BufferAlignmentSize = 0x1000;
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private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
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/// <summary>
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/// Alignment required for sparse buffer mappings.
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/// </summary>
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public const ulong SparseBufferAlignmentSize = 0x10000;
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private const ulong MaxDynamicGrowthSize = 0x100000;
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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/// <remarks>
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/// Only modified from the GPU thread. Must lock for add/remove.
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/// Must lock for any access from other threads.
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/// </remarks>
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private readonly RangeList<Buffer> _buffers;
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private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
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private Buffer[] _bufferOverlaps;
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private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
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private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
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private bool _pruneCaches;
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public event Action NotifyBuffersModified;
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/// <summary>
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/// Creates a new instance of the buffer manager.
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/// </summary>
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/// <param name="context">The GPU context that the buffer manager belongs to</param>
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/// <param name="physicalMemory">Physical memory where the cached buffers are mapped</param>
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public BufferCache(GpuContext context, PhysicalMemory physicalMemory)
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{
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_context = context;
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_physicalMemory = physicalMemory;
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_buffers = new RangeList<Buffer>();
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_multiRangeBuffers = new MultiRangeList<MultiRangeBuffer>();
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_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
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_dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
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// There are a lot more entries on the modified cache, so it is separate from the one for ForceDirty.
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_modifiedCache = new Dictionary<ulong, BufferCacheEntry>();
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}
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/// <summary>
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/// Handles removal of buffers written to a memory region being unmapped.
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/// </summary>
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/// <param name="sender">Sender object</param>
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/// <param name="e">Event arguments</param>
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public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
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{
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Buffer[] overlaps = new Buffer[10];
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int overlapCount;
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MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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for (int index = 0; index < range.Count; index++)
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{
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MemoryRange subRange = range.GetSubRange(index);
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lock (_buffers)
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{
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overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
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}
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for (int i = 0; i < overlapCount; i++)
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{
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overlaps[i].Unmapped(subRange.Address, subRange.Size);
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}
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}
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates a
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/// new buffer, if needed, for the specified contiguous range.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <returns>Contiguous physical range of the buffer, after address translation</returns>
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public MultiRange TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
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{
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if (gpuVa == 0)
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{
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return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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ulong address = memoryManager.Translate(gpuVa);
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if (address != MemoryManager.PteUnmapped)
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{
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CreateBuffer(address, size);
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}
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return new MultiRange(address, size);
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates
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/// new buffers, if needed, for the specified range.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <returns>Physical ranges of the buffer, after address translation</returns>
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public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size)
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{
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if (gpuVa == 0)
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{
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return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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bool supportsSparse = _context.Capabilities.SupportsSparseBuffer;
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// Fast path not taken for non-contiguous ranges,
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// since multi-range buffers are not coalesced, so a buffer that covers
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// the entire cached range might not actually exist.
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if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) &&
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range.Count == 1)
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{
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return range;
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}
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CreateBuffer(range);
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return range;
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if it does not yet exist.
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/// This can be used to ensure the existance of a buffer.
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/// </summary>
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/// <param name="range">Physical ranges of memory where the buffer data is located</param>
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public void CreateBuffer(MultiRange range)
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{
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if (range.Count > 1)
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{
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CreateMultiRangeBuffer(range);
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}
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else
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{
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MemoryRange subRange = range.GetSubRange(0);
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if (subRange.Address != MemoryManager.PteUnmapped)
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{
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CreateBuffer(subRange.Address, subRange.Size);
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}
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}
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if it does not yet exist.
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/// This can be used to ensure the existance of a buffer.
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/// </summary>
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/// <param name="address">Address of the buffer in memory</param>
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/// <param name="size">Size of the buffer in bytes</param>
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public void CreateBuffer(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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ulong alignedAddress = address & ~BufferAlignmentMask;
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ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
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// The buffer must have the size of at least one page.
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if (alignedEndAddress == alignedAddress)
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{
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alignedEndAddress += BufferAlignmentSize;
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}
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CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if it does not yet exist.
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/// This can be used to ensure the existance of a buffer.
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/// </summary>
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/// <param name="address">Address of the buffer in memory</param>
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/// <param name="size">Size of the buffer in bytes</param>
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/// <param name="alignment">Alignment of the start address of the buffer in bytes</param>
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public void CreateBuffer(ulong address, ulong size, ulong alignment)
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{
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ulong alignmentMask = alignment - 1;
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ulong pageAlignmentMask = BufferAlignmentMask;
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ulong endAddress = address + size;
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ulong alignedAddress = address & ~alignmentMask;
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ulong alignedEndAddress = (endAddress + pageAlignmentMask) & ~pageAlignmentMask;
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// The buffer must have the size of at least one page.
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if (alignedEndAddress == alignedAddress)
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{
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alignedEndAddress += pageAlignmentMask;
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}
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CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress, alignment);
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}
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/// <summary>
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/// Creates a buffer for a memory region composed of multiple physical ranges,
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/// if it does not exist yet.
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/// </summary>
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/// <param name="range">Physical ranges of memory</param>
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private void CreateMultiRangeBuffer(MultiRange range)
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{
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// Ensure all non-contiguous buffer we might use are sparse aligned.
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for (int i = 0; i < range.Count; i++)
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{
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MemoryRange subRange = range.GetSubRange(i);
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if (subRange.Address != MemoryManager.PteUnmapped)
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{
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CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
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}
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}
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// Create sparse buffer.
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MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
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int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
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for (int index = 0; index < overlapCount; index++)
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{
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if (overlaps[index].Range.Contains(range))
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{
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return;
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}
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}
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for (int index = 0; index < overlapCount; index++)
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{
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if (range.Contains(overlaps[index].Range))
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{
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_multiRangeBuffers.Remove(overlaps[index]);
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overlaps[index].Dispose();
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}
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}
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BufferRange[] storages = new BufferRange[range.Count];
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MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
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ulong alignmentMask = SparseBufferAlignmentSize - 1;
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for (int i = 0; i < range.Count; i++)
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{
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MemoryRange subRange = range.GetSubRange(i);
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if (subRange.Address != MemoryManager.PteUnmapped)
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{
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ulong endAddress = subRange.Address + subRange.Size;
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ulong alignedAddress = subRange.Address & ~alignmentMask;
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ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
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ulong alignedSize = alignedEndAddress - alignedAddress;
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Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
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BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
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storages[i] = bufferRange;
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alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
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}
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else
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{
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ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
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storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
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alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
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}
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}
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MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
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_multiRangeBuffers.Add(multiRangeBuffer);
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and attempts to force
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/// the buffer in the region as dirty.
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/// The buffer lookup for this function is cached in a dictionary for quick access, which
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/// accelerates common UBO updates.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
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{
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if (_pruneCaches)
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{
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Prune();
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}
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if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
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result.EndGpuAddress < gpuVa + size ||
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result.UnmappedSequence != result.Buffer.UnmappedSequence)
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{
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MultiRange range = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
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ulong address = range.GetSubRange(0).Address;
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result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
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_dirtyCache[gpuVa] = result;
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}
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result.Buffer.ForceDirty(result.Address, size);
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}
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/// <summary>
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/// Checks if the given buffer range has been GPU modifed.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <returns>True if modified, false otherwise</returns>
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public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
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{
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if (_pruneCaches)
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{
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Prune();
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}
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// Align the address to avoid creating too many entries on the quick lookup dictionary.
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ulong mask = BufferAlignmentMask;
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ulong alignedGpuVa = gpuVa & (~mask);
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ulong alignedEndGpuVa = (gpuVa + size + mask) & (~mask);
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size = alignedEndGpuVa - alignedGpuVa;
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if (!_modifiedCache.TryGetValue(alignedGpuVa, out BufferCacheEntry result) ||
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result.EndGpuAddress < alignedEndGpuVa ||
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result.UnmappedSequence != result.Buffer.UnmappedSequence)
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{
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MultiRange range = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
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ulong address = range.GetSubRange(0).Address;
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result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
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_modifiedCache[alignedGpuVa] = result;
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}
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outAddr = result.Address | (gpuVa & mask);
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return result.Buffer.IsModified(result.Address, size);
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if needed.
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/// If a buffer where this range can be fully contained already exists,
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/// then the creation of a new buffer is not necessary.
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/// </summary>
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/// <param name="address">Address of the buffer in guest memory</param>
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/// <param name="size">Size in bytes of the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size)
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{
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Buffer[] overlaps = _bufferOverlaps;
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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if (overlapsCount != 0)
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{
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// The buffer already exists. We can just return the existing buffer
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// if the buffer we need is fully contained inside the overlapping buffer.
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// Otherwise, we must delete the overlapping buffers and create a bigger buffer
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// that fits all the data we need. We also need to copy the contents from the
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// old buffer(s) to the new buffer.
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ulong endAddress = address + size;
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Buffer overlap0 = overlaps[0];
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if (overlap0.Address > address || overlap0.EndAddress < endAddress)
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{
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bool anySparseCompatible = false;
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// Check if the following conditions are met:
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// - We have a single overlap.
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// - The overlap starts at or before the requested range. That is, the overlap happens at the end.
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// - The size delta between the new, merged buffer and the old one is of at most 2 pages.
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// In this case, we attempt to extend the buffer further than the requested range,
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// this can potentially avoid future resizes if the application keeps using overlapping
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// sequential memory.
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// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
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// range crosses a page, and after alignment, ends having a size of 2 pages.
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if (overlapsCount == 1 &&
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address >= overlap0.Address &&
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endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
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{
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// Try to grow the buffer by 1.5x of its current size.
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// This improves performance in the cases where the buffer is resized often by small amounts.
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ulong existingSize = overlap0.Size;
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ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
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size = Math.Max(size, growthSize);
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endAddress = address + size;
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overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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}
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for (int index = 0; index < overlapsCount; index++)
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{
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Buffer buffer = overlaps[index];
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anySparseCompatible |= buffer.SparseCompatible;
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address = Math.Min(address, buffer.Address);
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endAddress = Math.Max(endAddress, buffer.EndAddress);
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lock (_buffers)
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{
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_buffers.Remove(buffer);
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}
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}
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ulong newSize = endAddress - address;
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CreateBufferAligned(address, newSize, anySparseCompatible, overlaps, overlapsCount);
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}
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}
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else
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{
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// No overlap, just create a new buffer.
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Buffer buffer = new(_context, _physicalMemory, address, size, sparseCompatible: false);
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lock (_buffers)
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{
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_buffers.Add(buffer);
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}
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}
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ShrinkOverlapsBufferIfNeeded();
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}
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/// <summary>
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/// Creates a new buffer for the specified range, if needed.
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/// If a buffer where this range can be fully contained already exists,
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/// then the creation of a new buffer is not necessary.
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/// </summary>
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/// <param name="address">Address of the buffer in guest memory</param>
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/// <param name="size">Size in bytes of the buffer</param>
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/// <param name="alignment">Alignment of the start address of the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size, ulong alignment)
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{
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Buffer[] overlaps = _bufferOverlaps;
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int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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bool sparseAligned = alignment >= SparseBufferAlignmentSize;
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if (overlapsCount != 0)
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{
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// If the buffer already exists, make sure if covers the entire range,
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// and make sure it is properly aligned, otherwise sparse mapping may fail.
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ulong endAddress = address + size;
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Buffer overlap0 = overlaps[0];
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if (overlap0.Address > address ||
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overlap0.EndAddress < endAddress ||
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(overlap0.Address & (alignment - 1)) != 0 ||
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(!overlap0.SparseCompatible && sparseAligned))
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{
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// We need to make sure the new buffer is properly aligned.
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// However, after the range is aligned, it is possible that it
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// overlaps more buffers, so try again after each extension
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// and ensure we cover all overlaps.
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int oldOverlapsCount;
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do
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{
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for (int index = 0; index < overlapsCount; index++)
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{
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Buffer buffer = overlaps[index];
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address = Math.Min(address, buffer.Address);
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endAddress = Math.Max(endAddress, buffer.EndAddress);
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}
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address &= ~(alignment - 1);
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oldOverlapsCount = overlapsCount;
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overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
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}
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while (oldOverlapsCount != overlapsCount);
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lock (_buffers)
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{
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for (int index = 0; index < overlapsCount; index++)
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{
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_buffers.Remove(overlaps[index]);
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}
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}
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|
|
ulong newSize = endAddress - address;
|
|
|
|
CreateBufferAligned(address, newSize, sparseAligned, overlaps, overlapsCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No overlap, just create a new buffer.
|
|
Buffer buffer = new(_context, _physicalMemory, address, size, sparseAligned);
|
|
|
|
lock (_buffers)
|
|
{
|
|
_buffers.Add(buffer);
|
|
}
|
|
}
|
|
|
|
ShrinkOverlapsBufferIfNeeded();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new buffer for the specified range, if needed.
|
|
/// If a buffer where this range can be fully contained already exists,
|
|
/// then the creation of a new buffer is not necessary.
|
|
/// </summary>
|
|
/// <param name="address">Address of the buffer in guest memory</param>
|
|
/// <param name="size">Size in bytes of the buffer</param>
|
|
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
|
/// <param name="overlaps">Buffers overlapping the range</param>
|
|
/// <param name="overlapsCount">Total of overlaps</param>
|
|
private void CreateBufferAligned(ulong address, ulong size, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
|
|
{
|
|
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, sparseCompatible, overlaps.Take(overlapsCount));
|
|
|
|
lock (_buffers)
|
|
{
|
|
_buffers.Add(newBuffer);
|
|
}
|
|
|
|
for (int index = 0; index < overlapsCount; index++)
|
|
{
|
|
Buffer buffer = overlaps[index];
|
|
|
|
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
|
|
|
buffer.CopyTo(newBuffer, dstOffset);
|
|
newBuffer.InheritModifiedRanges(buffer);
|
|
|
|
buffer.DecrementReferenceCount();
|
|
}
|
|
|
|
newBuffer.SynchronizeMemory(address, size);
|
|
|
|
// Existing buffers were modified, we need to rebind everything.
|
|
NotifyBuffersModified?.Invoke();
|
|
|
|
RecreateMultiRangeBuffers(address, size);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recreates all the multi-range buffers that overlaps a given physical memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size of the range in bytes</param>
|
|
private void RecreateMultiRangeBuffers(ulong address, ulong size)
|
|
{
|
|
if ((address & (SparseBufferAlignmentSize - 1)) != 0 || (size & (SparseBufferAlignmentSize - 1)) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
|
|
|
int overlapCount = _multiRangeBuffers.FindOverlaps(address, size, ref overlaps);
|
|
|
|
for (int index = 0; index < overlapCount; index++)
|
|
{
|
|
_multiRangeBuffers.Remove(overlaps[index]);
|
|
overlaps[index].Dispose();
|
|
}
|
|
|
|
for (int index = 0; index < overlapCount; index++)
|
|
{
|
|
CreateMultiRangeBuffer(overlaps[index].Range);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
|
/// </summary>
|
|
private void ShrinkOverlapsBufferIfNeeded()
|
|
{
|
|
if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
|
|
{
|
|
Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy a buffer data from a given address to another.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This does a GPU side copy.
|
|
/// </remarks>
|
|
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
|
/// <param name="srcVa">GPU virtual address of the copy source</param>
|
|
/// <param name="dstVa">GPU virtual address of the copy destination</param>
|
|
/// <param name="size">Size in bytes of the copy</param>
|
|
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
|
{
|
|
MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size);
|
|
MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size);
|
|
|
|
if (srcRange.Count == 1 && dstRange.Count == 1)
|
|
{
|
|
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
|
|
}
|
|
else
|
|
{
|
|
ulong copiedSize = 0;
|
|
ulong srcOffset = 0;
|
|
ulong dstOffset = 0;
|
|
int srcRangeIndex = 0;
|
|
int dstRangeIndex = 0;
|
|
|
|
while (copiedSize < size)
|
|
{
|
|
if (srcRange.GetSubRange(srcRangeIndex).Size == srcOffset)
|
|
{
|
|
srcRangeIndex++;
|
|
srcOffset = 0;
|
|
}
|
|
|
|
if (dstRange.GetSubRange(dstRangeIndex).Size == dstOffset)
|
|
{
|
|
dstRangeIndex++;
|
|
dstOffset = 0;
|
|
}
|
|
|
|
MemoryRange srcSubRange = srcRange.GetSubRange(srcRangeIndex);
|
|
MemoryRange dstSubRange = dstRange.GetSubRange(dstRangeIndex);
|
|
|
|
ulong srcSize = srcSubRange.Size - srcOffset;
|
|
ulong dstSize = dstSubRange.Size - dstOffset;
|
|
ulong copySize = Math.Min(srcSize, dstSize);
|
|
|
|
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
|
|
|
|
srcOffset += copySize;
|
|
dstOffset += copySize;
|
|
copiedSize += copySize;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy a buffer data from a given address to another.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This does a GPU side copy.
|
|
/// </remarks>
|
|
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
|
/// <param name="srcAddress">Physical address of the copy source</param>
|
|
/// <param name="dstAddress">Physical address of the copy destination</param>
|
|
/// <param name="size">Size in bytes of the copy</param>
|
|
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
|
|
{
|
|
Buffer srcBuffer = GetBuffer(srcAddress, size);
|
|
Buffer dstBuffer = GetBuffer(dstAddress, size);
|
|
|
|
int srcOffset = (int)(srcAddress - srcBuffer.Address);
|
|
int dstOffset = (int)(dstAddress - dstBuffer.Address);
|
|
|
|
_context.Renderer.Pipeline.CopyBuffer(
|
|
srcBuffer.Handle,
|
|
dstBuffer.Handle,
|
|
srcOffset,
|
|
dstOffset,
|
|
(int)size);
|
|
|
|
if (srcBuffer.IsModified(srcAddress, size))
|
|
{
|
|
dstBuffer.SignalModified(dstAddress, size);
|
|
}
|
|
else
|
|
{
|
|
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
|
|
|
|
dstBuffer.ClearModified(dstAddress, size);
|
|
memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears a buffer at a given address with the specified value.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Both the address and size must be aligned to 4 bytes.
|
|
/// </remarks>
|
|
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
|
/// <param name="gpuVa">GPU virtual address of the region to clear</param>
|
|
/// <param name="size">Number of bytes to clear</param>
|
|
/// <param name="value">Value to be written into the buffer</param>
|
|
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
|
{
|
|
MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size);
|
|
|
|
for (int index = 0; index < range.Count; index++)
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(index);
|
|
Buffer buffer = GetBuffer(subRange.Address, subRange.Size);
|
|
|
|
int offset = (int)(subRange.Address - buffer.Address);
|
|
|
|
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
|
|
|
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a buffer sub-range starting at a given memory address, aligned to the next page boundary.
|
|
/// </summary>
|
|
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
/// <returns>The buffer sub-range starting at the given memory address</returns>
|
|
public BufferRange GetBufferRangeAligned(MultiRange range, bool write = false)
|
|
{
|
|
if (range.Count > 1)
|
|
{
|
|
return GetBuffer(range, write).GetRange(range);
|
|
}
|
|
else
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(0);
|
|
return GetBuffer(subRange.Address, subRange.Size, write).GetRangeAligned(subRange.Address, subRange.Size, write);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a buffer sub-range for a given memory range.
|
|
/// </summary>
|
|
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
/// <returns>The buffer sub-range for the given range</returns>
|
|
public BufferRange GetBufferRange(MultiRange range, bool write = false)
|
|
{
|
|
if (range.Count > 1)
|
|
{
|
|
return GetBuffer(range, write).GetRange(range);
|
|
}
|
|
else
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(0);
|
|
return GetBuffer(subRange.Address, subRange.Size, write).GetRange(subRange.Address, subRange.Size, write);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a buffer for a given memory range.
|
|
/// A buffer overlapping with the specified range is assumed to already exist on the cache.
|
|
/// </summary>
|
|
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
/// <returns>The buffer where the range is fully contained</returns>
|
|
private MultiRangeBuffer GetBuffer(MultiRange range, bool write = false)
|
|
{
|
|
for (int i = 0; i < range.Count; i++)
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(i);
|
|
|
|
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
|
|
|
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
|
|
|
if (write)
|
|
{
|
|
subBuffer.SignalModified(subRange.Address, subRange.Size);
|
|
}
|
|
}
|
|
|
|
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
|
|
|
int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
|
|
|
|
MultiRangeBuffer buffer = null;
|
|
|
|
for (int i = 0; i < overlapCount; i++)
|
|
{
|
|
if (overlaps[i].Range.Contains(range))
|
|
{
|
|
buffer = overlaps[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a buffer for a given memory range.
|
|
/// A buffer overlapping with the specified range is assumed to already exist on the cache.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the memory range</param>
|
|
/// <param name="size">Size in bytes of the memory range</param>
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
/// <returns>The buffer where the range is fully contained</returns>
|
|
private Buffer GetBuffer(ulong address, ulong size, bool write = false)
|
|
{
|
|
Buffer buffer;
|
|
|
|
if (size != 0)
|
|
{
|
|
buffer = _buffers.FindFirstOverlap(address, size);
|
|
|
|
buffer.SynchronizeMemory(address, size);
|
|
|
|
if (write)
|
|
{
|
|
buffer.SignalModified(address, size);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
buffer = _buffers.FindFirstOverlap(address, 1);
|
|
}
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs guest to host memory synchronization of a given memory range.
|
|
/// </summary>
|
|
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
public void SynchronizeBufferRange(MultiRange range)
|
|
{
|
|
if (range.Count == 1)
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(0);
|
|
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
|
}
|
|
else
|
|
{
|
|
for (int index = 0; index < range.Count; index++)
|
|
{
|
|
MemoryRange subRange = range.GetSubRange(index);
|
|
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs guest to host memory synchronization of a given memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the memory range</param>
|
|
/// <param name="size">Size in bytes of the memory range</param>
|
|
private void SynchronizeBufferRange(ulong address, ulong size)
|
|
{
|
|
if (size != 0)
|
|
{
|
|
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
|
|
|
buffer.SynchronizeMemory(address, size);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prune any invalid entries from a quick access dictionary.
|
|
/// </summary>
|
|
/// <param name="dictionary">Dictionary to prune</param>
|
|
/// <param name="toDelete">List used to track entries to delete</param>
|
|
private static void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
|
|
{
|
|
foreach (var entry in dictionary)
|
|
{
|
|
if (entry.Value.UnmappedSequence != entry.Value.Buffer.UnmappedSequence)
|
|
{
|
|
(toDelete ??= new()).Add(entry.Key);
|
|
}
|
|
}
|
|
|
|
if (toDelete != null)
|
|
{
|
|
foreach (ulong entry in toDelete)
|
|
{
|
|
dictionary.Remove(entry);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Prune any invalid entries from the quick access dictionaries.
|
|
/// </summary>
|
|
private void Prune()
|
|
{
|
|
List<ulong> toDelete = null;
|
|
|
|
Prune(_dirtyCache, ref toDelete);
|
|
|
|
toDelete?.Clear();
|
|
|
|
Prune(_modifiedCache, ref toDelete);
|
|
|
|
_pruneCaches = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queues a prune of invalid entries the next time a dictionary cache is accessed.
|
|
/// </summary>
|
|
public void QueuePrune()
|
|
{
|
|
_pruneCaches = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disposes all buffers in the cache.
|
|
/// It's an error to use the buffer cache after disposal.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
lock (_buffers)
|
|
{
|
|
foreach (Buffer buffer in _buffers)
|
|
{
|
|
buffer.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|