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Ryujinx/Ryujinx.Graphics.GAL
riperiperi 9493cdfe55
Allow copy destination to have a different scale from source ()
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00
..
AddressMode.cs
BlendDescriptor.cs Implement Constant Color blends () 2020-04-25 23:00:43 +10:00
BlendFactor.cs
BlendOp.cs Fix incorrect GPU GL blend func values () 2020-10-13 14:45:41 +11:00
BufferHandle.cs Spanify Graphics Abstraction Layer () 2020-05-23 11:46:09 +02:00
BufferRange.cs Fix transform feedback errors caused by host pause/resume and multiple uses () 2020-10-25 17:23:42 -03:00
Capabilities.cs Fix wrong face culling once and for all () 2020-05-28 09:03:07 +10:00
ColorF.cs Implement Constant Color blends () 2020-04-25 23:00:43 +10:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs Allow copy destination to have a different scale from source () 2020-11-20 17:14:45 -03:00
Face.cs
Format.cs Support 3D BC4 and BC5 compressed textures () 2020-11-01 15:32:53 -03:00
FrontFace.cs
ICounterEvent.cs Implement Counter Queue and Partial Host Conditional Rendering () 2020-05-04 12:24:59 +10:00
ImageCrop.cs
IndexType.cs
IPipeline.cs Use explicit buffer and texture bindings on shaders () 2020-11-08 12:10:00 +01:00
IProgram.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
IRenderer.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
ISampler.cs
IShader.cs
ITexture.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
IWindow.cs
LogicalOp.cs Implement Logical Operation registers and functionality () 2020-07-10 14:23:15 -03:00
MagFilter.cs
MinFilter.cs
Origin.cs Fix wrong face culling once and for all () 2020-05-28 09:03:07 +10:00
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 5 () 2020-11-15 19:27:15 +01:00
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. () 2020-11-02 17:03:06 -03:00
StencilOp.cs
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Texture/Buffer Memory Management Improvements () 2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs Initial transform feedback support () 2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) () 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs Fix wrong face culling once and for all () 2020-05-28 09:03:07 +10:00