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Before, it was selecting nearest neighbour, which sounded terrible. This is likely temporary til the upsampling algorithm used by the switch is reversed. Fixes bad audio in Skyward Sword HD. |
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.. | ||
Command | ||
Effect | ||
State | ||
AdpcmHelper.cs | ||
AudioProcessor.cs | ||
BiquadFilterHelper.cs | ||
DataSourceHelper.cs | ||
FixedPointHelper.cs | ||
FloatingPointHelper.cs | ||
PcmHelper.cs | ||
ResamplerHelper.cs |