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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 42c75dbb8f
Add support for BC1/2/3 decompression (for 3D textures) ()
* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
2022-01-22 19:23:00 +01:00
..
Helper
Image Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
Queries Fix deadlock for GPU counter report when 0 draws are done () 2022-01-21 19:19:15 -03:00
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
DrawTextureEmulation.cs Implement DrawTexture functionality () 2021-11-10 15:37:49 -03:00
EnumConversion.cs Initial tessellation shader support () 2021-10-18 18:38:04 -03:00
FormatInfo.cs
FormatTable.cs Add support for BC1/2/3 decompression (for 3D textures) () 2022-01-22 19:23:00 +01:00
Framebuffer.cs
Handle.cs
HwCapabilities.cs Implement DrawTexture functionality () 2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
Pipeline.cs Fix render target clear when sizes mismatch () 2022-01-11 20:15:17 +01:00
Program.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader () 2022-01-21 12:35:21 -03:00
Renderer.cs Add support for BC1/2/3 decompression (for 3D textures) () 2022-01-22 19:23:00 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 6 () 2021-11-28 21:24:17 +01:00
Shader.cs
Sync.cs
VertexArray.cs
VertexBuffer.cs
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime () 2021-08-27 00:31:29 +02:00