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Ryujinx/Ryujinx.Graphics.Gpu/Image
2021-01-19 14:19:52 +11:00
..
AutoDeleteCache.cs Memory Read/Write Tracking using Region Handles () 2020-10-16 17:18:35 -03:00
FormatInfo.cs
FormatTable.cs gpu: Implement missing texture formats () 2021-01-05 06:02:49 +01:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up () 2020-11-17 22:20:17 +01:00
Pool.cs Cache delegate for QueryModified, use regular multi handle. () 2020-12-03 19:34:32 +01:00
ReductionFilter.cs
Sampler.cs Add seamless cubemap flag in sampler parameters. () 2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs Add seamless cubemap flag in sampler parameters. () 2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
Texture.cs Enable parallel ASTC decoding by default () 2021-01-19 14:19:52 +11:00
TextureBindingInfo.cs Simplify logic for bindless texture handling () 2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs Support for resources on non-contiguous GPU memory regions () 2021-01-17 19:44:34 +01:00
TextureCompatibility.cs Prefer truly perfect texture matches over fomat aliased ones () 2020-11-27 19:46:23 +01:00
TextureComponent.cs
TextureDescriptor.cs shader cache: Fix invalid virtual address clean up () 2020-11-17 22:20:17 +01:00
TextureDescriptorType.cs
TextureInfo.cs Support for resources on non-contiguous GPU memory regions () 2021-01-17 19:44:34 +01:00
TextureManager.cs Support for resources on non-contiguous GPU memory regions () 2021-01-17 19:44:34 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones () 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
TexturePool.cs Fix out of range exception when a invalid base lod is used () 2021-01-19 14:04:38 +11:00
TexturePoolCache.cs Remove unused texture and sampler pool invalidation code () 2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs shader cache: Fix invalid virtual address clean up () 2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs