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* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class ShaderProperties
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{
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private readonly Dictionary<int, BufferDefinition> _constantBuffers;
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private readonly Dictionary<int, BufferDefinition> _storageBuffers;
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private readonly Dictionary<int, TextureDefinition> _textures;
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private readonly Dictionary<int, TextureDefinition> _images;
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private readonly Dictionary<int, MemoryDefinition> _localMemories;
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private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
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public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
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public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
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public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
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public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
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public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
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public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
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public ShaderProperties()
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{
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_constantBuffers = new Dictionary<int, BufferDefinition>();
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_storageBuffers = new Dictionary<int, BufferDefinition>();
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_textures = new Dictionary<int, TextureDefinition>();
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_images = new Dictionary<int, TextureDefinition>();
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_localMemories = new Dictionary<int, MemoryDefinition>();
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_sharedMemories = new Dictionary<int, MemoryDefinition>();
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}
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public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
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{
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_constantBuffers[binding] = definition;
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}
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public void AddOrUpdateStorageBuffer(int binding, BufferDefinition definition)
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{
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_storageBuffers[binding] = definition;
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}
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public void AddOrUpdateTexture(int binding, TextureDefinition descriptor)
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{
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_textures[binding] = descriptor;
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}
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public void AddOrUpdateImage(int binding, TextureDefinition descriptor)
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{
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_images[binding] = descriptor;
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}
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public int AddLocalMemory(MemoryDefinition definition)
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{
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int id = _localMemories.Count;
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_localMemories.Add(id, definition);
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return id;
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}
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public int AddSharedMemory(MemoryDefinition definition)
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{
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int id = _sharedMemories.Count;
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_sharedMemories.Add(id, definition);
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return id;
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}
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}
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}
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