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Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers ()
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Helper
Image Fast path for Inline-to-Memory texture data transfers () 2022-08-26 02:16:41 +00:00
Queries Vulkan backend () 2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs Add alternative "GL" enum values for StencilOp () 2022-05-05 21:16:58 +02:00
FormatInfo.cs
FormatTable.cs Vulkan: Add ETC2 texture formats () 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets () 2022-08-08 17:39:22 +00:00
Handle.cs
HwCapabilities.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
IOpenGLContext.cs
OpenGLRenderer.cs Vulkan backend () 2022-07-31 18:26:06 -03:00
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. () 2022-01-09 13:28:48 -03:00
Pipeline.cs OpenGL: Limit vertex buffer range for non-indexed draws () 2022-08-11 20:21:56 -03:00
Program.cs New shader cache implementation () 2022-04-10 10:49:44 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj misc: Clean up of CS project after Avalonia merge () 2022-05-15 16:02:15 +02:00
Sync.cs
VertexArray.cs OpenGL: Limit vertex buffer range for non-indexed draws () 2022-08-11 20:21:56 -03:00
Window.cs Removed unused usings. () 2022-08-18 18:04:54 +02:00