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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
gdkchan 044b84b078
Add depth range support on the GPU ()
* Add depth range support on the GPU

* Address PR feedback
2018-10-23 16:04:08 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache () 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats () 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Allow "reinterpretation" of framebuffer/zeta formats () 2018-09-18 01:30:35 -03:00
OGLConstBuffer.cs Rendertarget attachments, texture and image changes () 2018-08-19 22:25:26 -03:00
OGLEnumConverter.cs Improve texture tables () 2018-10-17 18:02:23 -03:00
OGLExtension.cs Fix multiple rendertargets () 2018-09-26 00:55:30 +02:00
OGLPipeline.cs Add depth range support on the GPU () 2018-10-23 16:04:08 -03:00
OGLRasterizer.cs Improve texture tables () 2018-10-17 18:02:23 -03:00
OGLRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes () 2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs Improve texture tables () 2018-10-17 18:02:23 -03:00
OGLShader.cs Improve texture tables () 2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project () 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites () 2018-08-10 01:09:40 -03:00
OGLTexture.cs Improve texture tables () 2018-10-17 18:02:23 -03:00