mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-03-22 12:19:18 +01:00
188 lines
5.5 KiB
C#
188 lines
5.5 KiB
C#
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using Ryujinx.Audio;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common.Memory;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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using System.Buffers;
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namespace Ryujinx.Horizon.Sdk.Audio.Detail
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{
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partial class AudioRenderer : IAudioRenderer, IDisposable
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{
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private readonly AudioRenderSystem _renderSystem;
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private int _workBufferHandle;
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private int _processHandle;
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public AudioRenderer(AudioRenderSystem renderSystem, int workBufferHandle, int processHandle)
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{
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_renderSystem = renderSystem;
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_workBufferHandle = workBufferHandle;
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_processHandle = processHandle;
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}
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[CmifCommand(0)]
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public Result GetSampleRate(out int sampleRate)
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{
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sampleRate = (int)_renderSystem.GetSampleRate();
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return Result.Success;
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}
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[CmifCommand(1)]
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public Result GetSampleCount(out int sampleCount)
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{
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sampleCount = (int)_renderSystem.GetSampleCount();
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return Result.Success;
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}
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[CmifCommand(2)]
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public Result GetMixBufferCount(out int mixBufferCount)
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{
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mixBufferCount = (int)_renderSystem.GetMixBufferCount();
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return Result.Success;
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}
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[CmifCommand(3)]
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public Result GetState(out int state)
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{
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state = _renderSystem.IsActive() ? 0 : 1;
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return Result.Success;
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}
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[CmifCommand(4)]
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public Result RequestUpdate(
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> output,
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> performanceOutput,
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> input)
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{
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using IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(output.Length);
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using IMemoryOwner<byte> performanceOutputOwner = ByteMemoryPool.Rent(performanceOutput.Length);
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Memory<byte> outputMemory = outputOwner.Memory;
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Memory<byte> performanceOutputMemory = performanceOutputOwner.Memory;
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using MemoryHandle outputHandle = outputMemory.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutputMemory.Pin();
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Result result = new Result((int)_renderSystem.Update(outputMemory, performanceOutputMemory, input.ToArray()));
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outputMemory.Span.CopyTo(output);
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performanceOutputMemory.Span.CopyTo(performanceOutput);
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return result;
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}
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[CmifCommand(5)]
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public Result Start()
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{
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_renderSystem.Start();
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return Result.Success;
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}
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[CmifCommand(6)]
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public Result Stop()
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{
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_renderSystem.Stop();
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return Result.Success;
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}
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[CmifCommand(7)]
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public Result QuerySystemEvent([CopyHandle] out int eventHandle)
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{
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ResultCode rc = _renderSystem.QuerySystemEvent(out IWritableEvent systemEvent);
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eventHandle = 0;
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if (rc == ResultCode.Success && systemEvent is AudioEvent audioEvent)
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{
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eventHandle = audioEvent.GetReadableHandle();
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}
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return new Result((int)rc);
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}
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[CmifCommand(8)]
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public Result SetRenderingTimeLimit(int percent)
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{
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_renderSystem.SetRenderingTimeLimitPercent((uint)percent);
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return Result.Success;
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}
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[CmifCommand(9)]
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public Result GetRenderingTimeLimit(out int percent)
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{
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percent = (int)_renderSystem.GetRenderingTimeLimit();
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return Result.Success;
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}
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[CmifCommand(10)] // 3.0.0+
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public Result RequestUpdateAuto(
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> output,
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[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Span<byte> performanceOutput,
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[Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySpan<byte> input)
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{
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return RequestUpdate(output, performanceOutput, input);
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}
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[CmifCommand(11)] // 3.0.0+
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public Result ExecuteAudioRendererRendering()
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{
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return new Result((int)_renderSystem.ExecuteAudioRendererRendering());
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}
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[CmifCommand(12)] // 15.0.0+
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public Result SetVoiceDropParameter(float voiceDropParameter)
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{
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_renderSystem.SetVoiceDropParameter(voiceDropParameter);
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return Result.Success;
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}
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[CmifCommand(13)] // 15.0.0+
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public Result GetVoiceDropParameter(out float voiceDropParameter)
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{
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voiceDropParameter = _renderSystem.GetVoiceDropParameter();
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return Result.Success;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_renderSystem.Dispose();
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if (_workBufferHandle != 0)
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{
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HorizonStatic.Syscall.CloseHandle(_workBufferHandle);
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_workBufferHandle = 0;
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}
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if (_processHandle != 0)
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{
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HorizonStatic.Syscall.CloseHandle(_processHandle);
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_processHandle = 0;
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}
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}
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}
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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