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5ad62e7bfc
Some games benefit from skipping caches (Pokémon Sword), and others don't (Animal Crossing: New Horizons). Add an heuristic to decide this at runtime. The cache hit ratio has to be ~98% or better to not skip the cache. There are 16 frames of buffer. |
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buffer_base.h | ||
buffer_cache.cpp | ||
buffer_cache.h |