Citron/src/video_core/vulkan_common
Wollnashorn 16809c1fa7 video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
..
nsight_aftermath_tracker.cpp
nsight_aftermath_tracker.h
vulkan_debug_callback.cpp
vulkan_debug_callback.h
vulkan_device.cpp Vulkan: Update blacklisting to latest driver versions. 2023-01-03 21:16:43 -05:00
vulkan_device.h MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
vulkan_instance.cpp
vulkan_instance.h
vulkan_library.cpp
vulkan_library.h
vulkan_memory_allocator.cpp
vulkan_memory_allocator.h
vulkan_surface.cpp
vulkan_surface.h
vulkan_wrapper.cpp video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00
vulkan_wrapper.h video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines 2023-01-05 21:02:44 +01:00