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24 lines
445 B
C++
24 lines
445 B
C++
#pragma once
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#include "common/common_types.h"
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#include "core/core_timing.h"
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namespace Core {
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class System;
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}
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namespace Core::Hardware {
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class InterruptManager {
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public:
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InterruptManager(Core::System& system);
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~InterruptManager() = default;
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void GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
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private:
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Core::System& system;
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Core::Timing::EventType* gpu_interrupt_event{};
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};
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} // namespace Core::Hardware
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