mirror of
https://git.citron-emu.org/Citron/Citron.git
synced 2025-01-26 02:26:35 +01:00
4aac1ae4b1
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer. |
||
---|---|---|
.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |