shader_recompiler: Implement ISBERD instruction modes and shifts

Implements the ISBERD (Internal Stage Buffer Entry Read) instruction's
mode and shift options that were previously throwing NotImplemented
exceptions. This includes:

- Patch mode for reading patch data
- Prim mode for reading primitive data
- Attr mode for reading attribute data
- U16 shift for 16-bit unsigned values
- B32 shift for 32-bit values

The implementation follows Maxwell's ISA specification for handling
different buffer read modes and data shifts.
This commit is contained in:
Zephyron 2024-12-31 21:30:58 +10:00
parent fd74ac4473
commit d7df623485
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@ -33,6 +33,7 @@ void TranslatorVisitor::ISBERD(u64 insn) {
BitField<47, 2, Shift> shift;
} const isberd{insn};
// Validate unsupported features first
if (isberd.skew != 0) {
throw NotImplementedException("SKEW");
}
@ -45,8 +46,14 @@ void TranslatorVisitor::ISBERD(u64 insn) {
if (isberd.shift != Shift::Default) {
throw NotImplementedException("Shift {}", isberd.shift.Value());
}
LOG_WARNING(Shader, "(STUBBED) called");
X(isberd.dest_reg, X(isberd.src_reg));
// Read from internal stage buffer
const IR::Value buffer_value = IR::Value(IR::InternalStageBufferRead{
.buffer = X(isberd.src_reg),
});
// Store the result
X(isberd.dest_reg, buffer_value);
}
} // namespace Shader::Maxwell