Revert "refactor: Improve game list scanning with std::filesystem"

This reverts commit 60cb826e93.
This commit is contained in:
Zephyron 2025-01-08 21:39:22 +10:00
parent 3f151c5111
commit 08be9b0617
No known key found for this signature in database
GPG key ID: 8DA271B6A74353F1
2 changed files with 96 additions and 99 deletions

View file

@ -335,112 +335,112 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir) {
// Use std::filesystem for native directory iteration
const std::filesystem::path root_path(dir_path);
try {
if (deep_scan) {
// Use recursive directory iterator for deep scanning
for (const auto& entry : std::filesystem::recursive_directory_iterator(root_path)) {
if (stop_requested) {
return;
}
const auto physical_name = entry.path().string();
const bool is_dir = entry.is_directory();
if (!is_dir && (HasSupportedFileExtension(physical_name) ||
IsExtractedNCAMain(physical_name))) {
ProcessGameFile(physical_name, target, parent_dir);
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
}
}
} else {
// Use regular directory iterator for shallow scanning
for (const auto& entry : std::filesystem::directory_iterator(root_path)) {
if (stop_requested) {
return;
}
const auto physical_name = entry.path().string();
const bool is_dir = entry.is_directory();
if (!is_dir && (HasSupportedFileExtension(physical_name) ||
IsExtractedNCAMain(physical_name))) {
ProcessGameFile(physical_name, target, parent_dir);
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
}
}
GameListDir* parent_dir) {
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
if (stop_requested) {
// Breaks the callback loop.
return false;
}
} catch (const std::filesystem::filesystem_error& e) {
LOG_ERROR(Frontend, "Error scanning directory {}: {}", dir_path, e.what());
}
}
void GameListWorker::ProcessGameFile(const std::string& physical_name, ScanTarget target,
GameListDir* parent_dir) {
const auto file = vfs->OpenFile(physical_name, FileSys::OpenMode::Read);
if (!file) {
return;
}
const auto physical_name = Common::FS::PathToUTF8String(path);
const auto is_dir = Common::FS::IsDir(path);
auto loader = Loader::GetLoader(system, file);
if (!loader) {
return;
}
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::OpenMode::Read);
if (!file) {
return true;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
auto loader = Loader::GetLoader(system, file);
if (!loader) {
return true;
}
u64 program_id = 0;
if (loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return true;
}
if (target == ScanTarget::FillManualContentProvider) {
if (file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCAContentType::Program),
program_id,
std::static_pointer_cast<FileSys::VfsFile>(file));
} else if (file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: std::make_shared<FileSys::XCI>(file)
->GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (target == ScanTarget::FillManualContentProvider) {
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI ||
file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
} else {
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
loader = Loader::GetLoader(system, file, id);
if (!loader) {
continue;
}
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
} else {
std::vector<u8> icon;
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
auto entry = MakeGameListEntry(
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
} else if (is_dir) {
watch_list.append(QString::fromStdString(physical_name));
}
return true;
};
if (deep_scan) {
Common::FS::IterateDirEntriesRecursively(dir_path, callback,
Common::FS::DirEntryFilter::All);
} else {
std::vector<u8> icon;
std::string name;
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
const auto control = system.GetContentProvider().GetEntry(program_id, FileSys::ContentRecordType::Control);
if (control != nullptr) {
GetMetadataFromControlNCA(patch, *control, icon, name);
} else {
std::tie(icon, name) = std::make_pair(std::vector<u8>{}, "");
}
if (loader->ReadProgramId(program_id) == Loader::ResultStatus::Success) {
auto entry = MakeGameListEntry(physical_name, name, file->GetSize(), icon, *loader,
program_id, compatibility_list, play_time_manager, patch);
RecordEvent([entry, parent_dir](GameList* game_list) {
game_list->AddEntry(entry, parent_dir);
});
}
Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
}
}

View file

@ -76,9 +76,6 @@ private:
void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
GameListDir* parent_dir);
void ProcessGameFile(const std::string& physical_name, ScanTarget target,
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;