// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { Id EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { const auto info{inst->Flags()}; if (info.is_constant) { return ctx.ConstantComposite(ctx.U32[2], e1, e2); } return ctx.OpCompositeConstruct(ctx.U32[2], e1, e2); } Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.U32[3], e1, e2, e3); } Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.U32[4], e1, e2, e3, e4); } Id EmitCompositeExtractU32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeExtractU32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.U32[1], composite, index); } Id EmitCompositeInsertU32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[2], object, composite, index); } Id EmitCompositeInsertU32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[3], object, composite, index); } Id EmitCompositeInsertU32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.U32[4], object, composite, index); } Id EmitCompositeConstructF16x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { const auto info{inst->Flags()}; if (info.is_constant) { return ctx.ConstantComposite(ctx.F16[2], e1, e2); } return ctx.OpCompositeConstruct(ctx.F16[2], e1, e2); } Id EmitCompositeConstructF16x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.F16[3], e1, e2, e3); } Id EmitCompositeConstructF16x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.F16[4], e1, e2, e3, e4); } Id EmitCompositeExtractF16x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeExtractF16x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F16[1], composite, index); } Id EmitCompositeInsertF16x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[2], object, composite, index); } Id EmitCompositeInsertF16x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[3], object, composite, index); } Id EmitCompositeInsertF16x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F16[4], object, composite, index); } Id EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2) { const auto info{inst->Flags()}; if (info.is_constant) { return ctx.ConstantComposite(ctx.F32[2], e1, e2); } return ctx.OpCompositeConstruct(ctx.F32[2], e1, e2); } Id EmitCompositeConstructF32x3(EmitContext& ctx, Id e1, Id e2, Id e3) { return ctx.OpCompositeConstruct(ctx.F32[3], e1, e2, e3); } Id EmitCompositeConstructF32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4) { return ctx.OpCompositeConstruct(ctx.F32[4], e1, e2, e3, e4); } Id EmitCompositeExtractF32x2(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x3(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeExtractF32x4(EmitContext& ctx, Id composite, u32 index) { return ctx.OpCompositeExtract(ctx.F32[1], composite, index); } Id EmitCompositeInsertF32x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[2], object, composite, index); } Id EmitCompositeInsertF32x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[3], object, composite, index); } Id EmitCompositeInsertF32x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F32[4], object, composite, index); } void EmitCompositeConstructF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeConstructF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x3(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitCompositeExtractF64x4(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitCompositeInsertF64x2(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[2], object, composite, index); } Id EmitCompositeInsertF64x3(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[3], object, composite, index); } Id EmitCompositeInsertF64x4(EmitContext& ctx, Id composite, Id object, u32 index) { return ctx.OpCompositeInsert(ctx.F64[4], object, composite, index); } Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id e2, Id e3, Id e4) { const auto info{inst->Flags()}; if (info.is_constant) { return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4); } if (ctx.profile.support_variadic_ptp) { return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4); } return {}; } } // namespace Shader::Backend::SPIRV