// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) { IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)}; if (!in_bounds) { return; } ctx.AddU1("{}=shfl_in_bounds;", *in_bounds); in_bounds->Invalidate(); } } // namespace void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { ctx.Add("shfl_in_bounds=int(gl_SubGroupInvocationARB-{})>=int((gl_SubGroupInvocationARB&{})|({}" "&~{}));", index, segmentation_mask, clamp, segmentation_mask); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?{}:gl_SubGroupInvocationARB-{};", inst, value, index); } void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { ctx.Add("shfl_in_bounds=int(gl_SubGroupInvocationARB-{})>=int((gl_SubGroupInvocationARB&{})|({}" "&~{}));", index, segmentation_mask, clamp, segmentation_mask); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},gl_SubGroupInvocationARB-{}):" "{};", inst, value, index, value); } void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { ctx.Add("shfl_in_bounds=int(gl_SubGroupInvocationARB-{})>=int((gl_SubGroupInvocationARB&{})|({}" "&~{}));", index, segmentation_mask, clamp, segmentation_mask); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?{}:gl_SubGroupInvocationARB-{};", inst, value, index); } void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { ctx.Add("shfl_in_bounds=int(gl_SubGroupInvocationARB-{})>=int((gl_SubGroupInvocationARB&{})|({}" "&~{}));", index, segmentation_mask, clamp, segmentation_mask); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?{}:gl_SubGroupInvocationARB-{};", inst, value, index); } void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b, [[maybe_unused]] std::string_view swizzle) { throw NotImplementedException("GLSL Instruction"); } void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { ctx.AddF32("{}=dFdxFine({});", inst, op_a); } void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { ctx.AddF32("{}=dFdyFine({});", inst, op_a); } void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { ctx.AddF32("{}=dFdxCoarse({});", inst, op_a); } void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { ctx.AddF32("{}=dFdyCoarse({});", inst, op_a); } } // namespace Shader::Backend::GLSL