// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { template void CompositeConstructU32(EmitContext& ctx, IR::Inst& inst, Values&&... elements) { const Register ret{ctx.reg_alloc.Define(inst)}; if (std::ranges::any_of(std::array{elements...}, [](const IR::Value& value) { return value.IsImmediate(); })) { const std::array values{(elements.IsImmediate() ? elements.U32() : 0)...}; ctx.Add("MOV.U {},{{{},{},{},{}}};", ret, fmt::to_string(values[0]), fmt::to_string(values[1]), fmt::to_string(values[2]), fmt::to_string(values[3])); } size_t index{}; for (const IR::Value& element : {elements...}) { if (!element.IsImmediate()) { const ScalarU32 value{ctx.reg_alloc.Consume(element)}; ctx.Add("MOV.U {}.{},{};", ret, "xyzw"[index], value); } ++index; } } void CompositeExtractU32(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) { const Register ret{ctx.reg_alloc.Define(inst)}; if (ret == composite && index == 0) { // No need to do anything here, the source and destination are the same register return; } ctx.Add("MOV.U {}.x,{}.{};", ret, composite, "xyzw"[index]); } } // Anonymous namespace void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1, const IR::Value& e2) { CompositeConstructU32(ctx, inst, e1, e2); } void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1, const IR::Value& e2, const IR::Value& e3) { CompositeConstructU32(ctx, inst, e1, e2, e3); } void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, const IR::Value& e1, const IR::Value& e2, const IR::Value& e3, const IR::Value& e4) { CompositeConstructU32(ctx, inst, e1, e2, e3, e4); } void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) { CompositeExtractU32(ctx, inst, composite, index); } void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) { CompositeExtractU32(ctx, inst, composite, index); } void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, Register composite, u32 index) { CompositeExtractU32(ctx, inst, composite, index); } void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarU32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1, [[maybe_unused]] Register e2) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1, [[maybe_unused]] Register e2, [[maybe_unused]] Register e3) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register e1, [[maybe_unused]] Register e2, [[maybe_unused]] Register e3, [[maybe_unused]] Register e4) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 e1, [[maybe_unused]] ScalarF32 e2) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 e1, [[maybe_unused]] ScalarF32 e2, [[maybe_unused]] ScalarF32 e3) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 e1, [[maybe_unused]] ScalarF32 e2, [[maybe_unused]] ScalarF32 e3, [[maybe_unused]] ScalarF32 e4) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarF32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarF32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] ScalarF32 object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register composite, [[maybe_unused]] Register object, [[maybe_unused]] u32 index) { throw NotImplementedException("GLASM instruction"); } } // namespace Shader::Backend::GLASM