diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 6a1b8999c..91d1b6bbd 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -29,7 +29,7 @@ void AsyncShaders::AllocateWorkers() { // Don't use more than MAX_THREADS const auto num_workers = std::min(max_worker_count, MAX_THREADS); - // If we're already have workers queued or don't want to queue workers, ignore + // If we already have workers queued, ignore if (num_workers == worker_threads.size()) { return; }