From a24e8bf9cf0ca37d29ef44c441dc132885c82a6f Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 15 Oct 2019 19:29:00 -0400 Subject: [PATCH] texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface() We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements. --- src/video_core/texture_cache/texture_cache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index ca2da8f97..0a23114f9 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -402,7 +402,7 @@ private: if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) { return RecycleStrategy::Flush; } - for (auto s : overlaps) { + for (const auto& s : overlaps) { const auto& s_params = s->GetSurfaceParams(); if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) { return RecycleStrategy::Flush; @@ -575,7 +575,7 @@ private: } else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) { return {}; } - for (auto surface : overlaps) { + for (const auto& surface : overlaps) { Unregister(surface); } new_surface->MarkAsModified(modified, Tick());