diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index fce9733b9..e5b4eadea 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -937,21 +937,34 @@ union Instruction { } iset; union { - BitField<8, 2, Register::Size> dest_size; - BitField<10, 2, Register::Size> src_size; - BitField<12, 1, u64> is_output_signed; - BitField<13, 1, u64> is_input_signed; - BitField<41, 2, u64> selector; + BitField<41, 2, u64> selector; // i2i and i2f only BitField<45, 1, u64> negate_a; BitField<49, 1, u64> abs_a; + BitField<10, 2, Register::Size> src_size; + BitField<13, 1, u64> is_input_signed; + BitField<8, 2, Register::Size> dst_size; + BitField<12, 1, u64> is_output_signed; + + union { + BitField<39, 2, u64> tab5cb8_2; + } i2f; union { BitField<39, 2, F2iRoundingOp> rounding; } f2i; union { - BitField<39, 4, F2fRoundingOp> rounding; + BitField<8, 2, Register::Size> src_size; + BitField<10, 2, Register::Size> dst_size; + BitField<39, 4, u64> rounding; + // H0, H1 extract for F16 missing + BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value + F2fRoundingOp GetRoundingMode() const { + constexpr u64 rounding_mask = 0x0B; + return static_cast(rounding.Value() & rounding_mask); + } } f2f; + } conversion; union { @@ -1734,7 +1747,7 @@ private: INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"), INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"), INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"), - INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"), + INST("0011101-11100---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"), INST("0100110010111---", Id::I2F_C, Type::Conversion, "I2F_C"), INST("0101110010111---", Id::I2F_R, Type::Conversion, "I2F_R"), INST("0011100-10111---", Id::I2F_IMM, Type::Conversion, "I2F_IMM"), diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index 55a6fbbf2..ba15b1115 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -18,13 +18,29 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { const auto opcode = OpCode::Decode(instr); switch (opcode->get().GetId()) { - case OpCode::Id::I2I_R: { + case OpCode::Id::I2I_R: + case OpCode::Id::I2I_C: + case OpCode::Id::I2I_IMM: { UNIMPLEMENTED_IF(instr.conversion.selector); + UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word); + UNIMPLEMENTED_IF(instr.alu.saturate_d); const bool input_signed = instr.conversion.is_input_signed; const bool output_signed = instr.conversion.is_output_signed; - Node value = GetRegister(instr.gpr20); + Node value = [&]() { + switch (opcode->get().GetId()) { + case OpCode::Id::I2I_R: + return GetRegister(instr.gpr20); + case OpCode::Id::I2I_C: + return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + case OpCode::Id::I2I_IMM: + return Immediate(instr.alu.GetSignedImm20_20()); + default: + UNREACHABLE(); + return Immediate(0); + } + }(); value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed); value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, instr.conversion.negate_a, @@ -38,17 +54,24 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::I2F_R: - case OpCode::Id::I2F_C: { - UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); + case OpCode::Id::I2F_C: + case OpCode::Id::I2F_IMM: { + UNIMPLEMENTED_IF(instr.conversion.dst_size != Register::Size::Word); UNIMPLEMENTED_IF(instr.conversion.selector); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in I2F is not implemented"); Node value = [&]() { - if (instr.is_b_gpr) { + switch (opcode->get().GetId()) { + case OpCode::Id::I2F_R: return GetRegister(instr.gpr20); - } else { + case OpCode::Id::I2F_C: return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + case OpCode::Id::I2F_IMM: + return Immediate(instr.alu.GetSignedImm20_20()); + default: + UNREACHABLE(); + return Immediate(0); } }(); const bool input_signed = instr.conversion.is_input_signed; @@ -62,24 +85,31 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::F2F_R: - case OpCode::Id::F2F_C: { - UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word); - UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); + case OpCode::Id::F2F_C: + case OpCode::Id::F2F_IMM: { + UNIMPLEMENTED_IF(instr.conversion.f2f.dst_size != Register::Size::Word); + UNIMPLEMENTED_IF(instr.conversion.f2f.src_size != Register::Size::Word); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in F2F is not implemented"); Node value = [&]() { - if (instr.is_b_gpr) { + switch (opcode->get().GetId()) { + case OpCode::Id::F2F_R: return GetRegister(instr.gpr20); - } else { + case OpCode::Id::F2F_C: return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + case OpCode::Id::F2F_IMM: + return GetImmediate19(instr); + default: + UNREACHABLE(); + return Immediate(0); } }(); value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a); value = [&]() { - switch (instr.conversion.f2f.rounding) { + switch (instr.conversion.f2f.GetRoundingMode()) { case Tegra::Shader::F2fRoundingOp::None: return value; case Tegra::Shader::F2fRoundingOp::Round: @@ -102,15 +132,22 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { break; } case OpCode::Id::F2I_R: - case OpCode::Id::F2I_C: { + case OpCode::Id::F2I_C: + case OpCode::Id::F2I_IMM: { UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in F2I is not implemented"); Node value = [&]() { - if (instr.is_b_gpr) { + switch (opcode->get().GetId()) { + case OpCode::Id::F2I_R: return GetRegister(instr.gpr20); - } else { + case OpCode::Id::F2I_C: return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + case OpCode::Id::F2I_IMM: + return GetImmediate19(instr); + default: + UNREACHABLE(); + return Immediate(0); } }(); @@ -134,7 +171,7 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { }(); const bool is_signed = instr.conversion.is_output_signed; value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value); - value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed); + value = ConvertIntegerSize(value, instr.conversion.dst_size, is_signed); SetRegister(bb, instr.gpr0, value); break;