diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 081b2c8e0..6f98d0998 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -86,7 +86,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal } switch (attr) { case IR::Attribute::PrimitiveId: - ctx.Add("MOV.S {}.x,primitive.id;", inst); + ctx.Add("MOV.F {}.x,primitive.id;", inst); break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: @@ -113,13 +113,13 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle); break; case IR::Attribute::InstanceId: - ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name); + ctx.Add("MOV.F {}.x,{}.instance;", inst, ctx.attrib_name); break; case IR::Attribute::VertexId: - ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name); + ctx.Add("MOV.F {}.x,{}.id;", inst, ctx.attrib_name); break; case IR::Attribute::FrontFace: - ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name); + ctx.Add("CMP.F {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name); break; default: throw NotImplementedException("Get attribute {}", attr);