From a5b65df9cf0cd817585c2ccdb744c62be25cb916 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 11:45:23 -0400 Subject: [PATCH] maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. - Used by Super Mario Odyssey. --- src/video_core/renderer_opengl/maxwell_to_gl.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 43be69dd1..d7345e8a4 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -45,6 +45,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { case Maxwell::VertexAttribute::Type::SignedNorm: { switch (attrib.size) { + case Maxwell::VertexAttribute::Size::Size_32_32_32: + return GL_INT; case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_BYTE; case Maxwell::VertexAttribute::Size::Size_16_16: