diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index dabeb05d6..e6dcb9639 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -414,7 +414,7 @@ u64 Scheduler::GetLastContextSwitchTicks() const { } void Scheduler::TryDoContextSwitch() { - if (is_context_switch_pending ) { + if (is_context_switch_pending) { SwitchContext(); } } diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 0c11da1e0..3408658e5 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -42,7 +42,7 @@ Thread::~Thread() = default; void Thread::Stop() { // Cancel any outstanding wakeup events for this thread Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), - callback_handle); + callback_handle); kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle); callback_handle = 0; SetStatus(ThreadStatus::Dead); @@ -68,13 +68,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) { // This function might be called from any thread so we have to be cautious and use the // thread-safe version of ScheduleEvent. const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds}); - Core::System::GetInstance().CoreTiming().ScheduleEvent(cycles, kernel.ThreadWakeupCallbackEventType(), - callback_handle); + Core::System::GetInstance().CoreTiming().ScheduleEvent( + cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle); } void Thread::CancelWakeupTimer() { Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), - callback_handle); + callback_handle); } static std::optional GetNextProcessorId(u64 mask) {