From 08b270676bcbe05c8d1f78b33c46f2c6f3de8977 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 4 May 2019 02:00:16 -0400 Subject: [PATCH 1/2] gl_rasterizer: Silence unused variable warning Makes use of src, so it's not considered unused. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index db73e746c..3cc945235 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); viewport.height = viewport_rect.GetHeight(); - viewport.depth_range_far = regs.viewports[i].depth_range_far; - viewport.depth_range_near = regs.viewports[i].depth_range_near; + viewport.depth_range_far = src.depth_range_far; + viewport.depth_range_near = src.depth_range_near; } state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0; state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0; From 9e15193ef8f2d178b52c460921aae5e21ccdeb28 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 4 May 2019 02:10:37 -0400 Subject: [PATCH 2/2] shader/decode/texture: Remove unused variable This isn't used anywhere, so we can get rid of it. --- src/video_core/shader/decode/texture.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 819cc6131..8b574d4e5 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); // If enabled arrays index is always stored in the gpr8 field const u64 array_register = instr.gpr8.Value();