From 9b1c49a9cfbf185ebbbed380b80a6dc4dac718ae Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 18 Aug 2018 14:48:05 -0500 Subject: [PATCH] Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index bb01b3c27..bad1849b8 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1239,8 +1239,6 @@ private: break; } case OpCode::Type::Conversion: { - ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented"); - switch (opcode->GetId()) { case OpCode::Id::I2I_R: { ASSERT_MSG(!instr.conversion.selector, "Unimplemented");