diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f4a9a7171..574e2d263 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -52,7 +52,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #define QT_NO_OPENGL #include #include -#include #include #include #include @@ -60,6 +59,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include #include +#include #include #include #include @@ -1002,7 +1002,7 @@ void GMainWindow::InitializeHotkeys() { void GMainWindow::SetDefaultUIGeometry() { // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half - const QRect screenRect = QApplication::desktop()->screenGeometry(this); + const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() * 2 / 3; @@ -2581,6 +2581,18 @@ void GMainWindow::ToggleFullscreen() { } } +// We're going to return the screen that the given window has the most pixels on +static QScreen* GuessCurrentScreen(QWidget* window) { + const QList screens = QGuiApplication::screens(); + return *std::max_element( + screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { + const QSize left_size = left->geometry().intersected(window->geometry()).size(); + const QSize right_size = right->geometry().intersected(window->geometry()).size(); + return (left_size.height() * left_size.width()) < + (right_size.height() * right_size.width()); + }); +} + void GMainWindow::ShowFullscreen() { const auto show_fullscreen = [](QWidget* window) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { @@ -2589,7 +2601,7 @@ void GMainWindow::ShowFullscreen() { } window->hide(); window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); - const auto screen_geometry = QApplication::desktop()->screenGeometry(window); + const auto screen_geometry = GuessCurrentScreen(window)->geometry(); window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), screen_geometry.height() + 1); window->raise();