From 523e4be02cde8dfbc237a0bc673cbe64abfdc4ee Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 21 Aug 2018 00:23:05 -0400 Subject: [PATCH] renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds. --- src/video_core/renderer_opengl/renderer_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index bf30eda6d..ba5641438 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -432,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum break; case GL_DEBUG_SEVERITY_NOTIFICATION: case GL_DEBUG_SEVERITY_LOW: - LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message); + LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); break; } }