diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 68f360b3c..6f60c6574 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -477,7 +477,13 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) { } void EmitSetFragDepth(EmitContext& ctx, Id value) { - ctx.OpStore(ctx.frag_depth, value); + if (!ctx.runtime_info.convert_depth_mode) { + ctx.OpStore(ctx.frag_depth, value); + return; + } + const Id unit{ctx.Const(0.5f)}; + const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)}; + ctx.OpStore(ctx.frag_depth, new_depth); } void EmitGetZFlag(EmitContext&) {