diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f45a74c6d..6f1d10e17 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1087,7 +1087,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); - constexpr char open_target[] = "Transferable Shader Cache"; + const QString open_target = QStringLiteral("Transferable Shader Cache"); const QString tranferable_shader_cache_folder_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + DIR_SEP + "transferable"; @@ -1097,12 +1097,10 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; if (!QFile::exists(transferable_shader_cache_file_path)) { - QMessageBox::warning(this, - tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), + QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target), tr("File does not exist!")); return; } - LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); // Windows supports opening a folder with selecting a specified file in explorer. On every other // OS we just open the transferable shader cache folder without preselecting the transferable