diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 7d6bcccc7..edee29795 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -98,20 +98,6 @@ use_touch_from_button= #touch_from_button_maps_0_bind_1=bar # etc. -# Most desktop operating systems do not expose a way to poll the motion state of the controllers -# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly -# from a controller device to the client program. Citra has a client that can connect and read -# from any cemuhook compatible motion program. - -# IPv4 address of the udp input server (Default "127.0.0.1") -udp_input_address=127.0.0.1 - -# Port of the udp input server. (Default 26760) -udp_input_port= - -# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) -udp_pad_index= - [Core] # Whether to use multi-core for CPU emulation # 0: Disabled, 1 (default): Enabled @@ -166,14 +152,6 @@ debug = # Which Vulkan physical device to use (defaults to 0) vulkan_device = -# Whether to use software or hardware rendering. -# 0: Software, 1 (default): Hardware -use_hw_renderer = - -# Whether to use the Just-In-Time (JIT) compiler for shader emulation -# 0: Interpreter (slow), 1 (default): JIT (fast) -use_shader_jit = - # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window aspect_ratio = @@ -222,11 +200,6 @@ gpu_accuracy = # 0 : Off (slow), 1 (default): On (fast) use_asynchronous_gpu_emulation = -# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can -# so only turn this off if you notice a speed difference. -# 0: Off, 1 (default): On -use_vsync = - # Whether to use garbage collection or not for GPU caches. # 0 (default): Off, 1: On use_caches_gc = @@ -237,31 +210,6 @@ bg_red = bg_blue = bg_green = -[Layout] -# Layout for the screen inside the render window. -# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen -layout_option = - -# Toggle custom layout (using the settings below) on or off. -# 0 (default): Off, 1: On -custom_layout = - -# Screen placement when using Custom layout option -# 0x, 0y is the top left corner of the render window. -custom_top_left = -custom_top_top = -custom_top_right = -custom_top_bottom = -custom_bottom_left = -custom_bottom_top = -custom_bottom_right = -custom_bottom_bottom = - -# Swaps the prominent screen with the other screen. -# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. -# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent -swap_screen = - [Audio] # Which audio output engine to use. # auto (default): Auto-select @@ -308,10 +256,6 @@ gamecard_path = # 1 (default): Yes, 0: No use_docked_mode = -# Allow the use of NFC in games -# 1 (default): Yes, 0 : No -enable_nfc = - # Sets the seed for the RNG generator built into the switch # rng_seed will be ignored and randomly generated if rng_seed_enabled is false rng_seed_enabled = @@ -323,10 +267,6 @@ rng_seed = custom_rtc_enabled = custom_rtc = -# Sets the account username, max length is 32 characters -# yuzu (default) -username = yuzu - # Sets the systems language index # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, @@ -393,4 +333,4 @@ title_ids = # For each title ID, have a key/value pair called `disabled_` equal to the names of the add-ons to disable (sep. by '|') # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey )"; -} +} // namespace DefaultINI