diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index c20747819..4bb20b8fa 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -148,6 +148,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, throw NotImplementedException("Get Position for stage {}", ctx.stage); } break; + case IR::Attribute::PointSpriteS: + case IR::Attribute::PointSpriteT: + ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); + break; case IR::Attribute::InstanceId: ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst); break; @@ -174,7 +178,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val } switch (attr) { case IR::Attribute::PointSize: - ctx.Add("gl_Pointsize={};", value); + ctx.Add("gl_PointSize={};", value); break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index 2ecfc2993..85d07b4de 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -16,7 +16,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - throw NotImplementedException("GLSL Instruction"); + ctx.AddS32("{}=int(float({}))&0xffff;", inst, value); } void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index d1f7c5d91..e63e3f2bd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -376,7 +376,9 @@ void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused] void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& index, [[maybe_unused]] std::string_view coords) { - throw NotImplementedException("GLSL Instruction"); + const auto info{inst.Flags()}; + const auto texture{Texture(ctx, info, index)}; + return ctx.AddF32x4("{}=vec4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords); } void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 07408d9e9..a1806b7f5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -86,10 +86,10 @@ void EmitSetZFlag(EmitContext& ctx); void EmitSetSFlag(EmitContext& ctx); void EmitSetCFlag(EmitContext& ctx); void EmitSetOFlag(EmitContext& ctx); -void EmitWorkgroupId(EmitContext& ctx); +void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); -void EmitInvocationId(EmitContext& ctx); -void EmitSampleId(EmitContext& ctx); +void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index b8f95bd36..9af9ebeac 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -203,15 +203,15 @@ void EmitSetOFlag(EmitContext& ctx) { NotImplemented(); } -void EmitWorkgroupId(EmitContext& ctx) { +void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32x3("{}=gl_WorkGroupID;", inst); +} + +void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { NotImplemented(); } -void EmitInvocationId(EmitContext& ctx) { - NotImplemented(); -} - -void EmitSampleId(EmitContext& ctx) { +void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { NotImplemented(); }