diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7c32e0abc..233a8aca2 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -57,19 +57,7 @@ public: shader_source += text; } - void AddLine(std::string_view text) { - AddExpression(text); - AddNewLine(); - } - - void AddLine(char character) { - DEBUG_ASSERT(scope >= 0); - AppendIndentation(); - shader_source += character; - AddNewLine(); - } - - // Overload the forwards all arguments directly to libfmt. + // Forwards all arguments directly to libfmt. // Note that all formatting requirements for fmt must be // obeyed when using this function. (e.g. {{ must be used // printing the character '{' is desirable. Ditto for }} and '}', @@ -191,10 +179,10 @@ public: code.AddLine("uint flow_stack[{}];", FLOW_STACK_SIZE); code.AddLine("uint flow_stack_top = 0u;"); - code.AddLine("while (true) {"); + code.AddLine("while (true) {{"); ++code.scope; - code.AddLine("switch (jmp_to) {"); + code.AddLine("switch (jmp_to) {{"); for (const auto& pair : ir.GetBasicBlocks()) { const auto [address, bb] = pair; @@ -204,15 +192,15 @@ public: VisitBlock(bb); --code.scope; - code.AddLine('}'); + code.AddLine("}}"); } code.AddLine("default: return;"); - code.AddLine('}'); + code.AddLine("}}"); for (std::size_t i = 0; i < 2; ++i) { --code.scope; - code.AddLine('}'); + code.AddLine("}}"); } } @@ -267,7 +255,7 @@ private: void DeclareVertexRedeclarations() { bool clip_distances_declared = false; - code.AddLine("out gl_PerVertex {"); + code.AddLine("out gl_PerVertex {{"); ++code.scope; code.AddLine("vec4 gl_Position;"); @@ -283,7 +271,7 @@ private: } --code.scope; - code.AddLine("};"); + code.AddLine("}};"); code.AddNewLine(); } @@ -419,7 +407,7 @@ private: code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index, GetConstBufferBlock(index)); code.AddLine(" vec4 {}[MAX_CONSTBUFFER_ELEMENTS];", GetConstBuffer(index)); - code.AddLine("};"); + code.AddLine("}};"); code.AddNewLine(); } } @@ -440,7 +428,7 @@ private: code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{", base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base)); code.AddLine(" float {}[];", GetGlobalMemory(base)); - code.AddLine("};"); + code.AddLine("}};"); code.AddNewLine(); } } @@ -622,7 +610,7 @@ private: VisitBlock(conditional->GetCode()); --code.scope; - code.AddLine('}'); + code.AddLine("}}"); return {}; } @@ -1461,7 +1449,7 @@ private: UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented"); - code.AddLine("if (alpha_test[0] != 0) {"); + code.AddLine("if (alpha_test[0] != 0) {{"); ++code.scope; // We start on the register containing the alpha value in the first RT. u32 current_reg = 3; @@ -1477,7 +1465,7 @@ private: } } --code.scope; - code.AddLine('}'); + code.AddLine("}}"); // Write the color outputs using the data in the shader registers, disabled // rendertargets/components are skipped in the register assignment. @@ -1496,7 +1484,7 @@ private: if (header.ps.omap.depth) { // The depth output is always 2 registers after the last color output, and current_reg // already contains one past the last color register. - code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';'); + code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1)); } code.AddLine("return;"); @@ -1506,11 +1494,11 @@ private: std::string Discard(Operation operation) { // Enclose "discard" in a conditional, so that GLSL compilation does not complain // about unexecuted instructions that may follow this. - code.AddLine("if (true) {"); + code.AddLine("if (true) {{"); ++code.scope; code.AddLine("discard;"); --code.scope; - code.AddLine("}"); + code.AddLine("}}"); return {}; }