From 6b0bc48a427043d887722b392c2e258d74134f4e Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 12:17:49 -0400 Subject: [PATCH] maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. - Used by Super Mario Odyssey. --- src/video_core/renderer_opengl/maxwell_to_gl.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index d7345e8a4..c439446b1 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -47,6 +47,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_32_32_32: return GL_INT; + case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_BYTE; case Maxwell::VertexAttribute::Size::Size_16_16: