diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 0184342a0..3b3c82f41 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -62,6 +62,7 @@ public: static constexpr std::size_t NumVertexAttributes = 32; static constexpr std::size_t NumVaryings = 31; static constexpr std::size_t NumTextureSamplers = 32; + static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number static constexpr std::size_t NumClipDistances = 8; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8a59b86e3..6636b3c74 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1022,7 +1022,7 @@ bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding, auto& unit{state.texture_units[binding]}; unit.sampler = sampler_cache.GetSampler(texture.tsc); - const auto view = texture_cache.GetImageSurface(texture.tic, entry); + const auto view = texture_cache.GetTextureSurface(texture.tic, entry); if (!view) { // Can occur when texture addr is null or its memory is unmapped/invalid unit.texture = 0; @@ -1054,7 +1054,12 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second); return compute.GetTextureInfo(tex_handle, entry.GetOffset()); }(); - UNIMPLEMENTED(); + const auto view = texture_cache.GetImageSurface(texture.tic, entry); + if (!view) { + state.images[bindpoint] = 0; + continue; + } + state.images[bindpoint] = view->GetTexture(); } } diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index 2f8bd399c..1e4d3fb79 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -24,45 +24,53 @@ using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::SurfaceTargetFromTextureType; using VideoCore::Surface::SurfaceType; -SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) { +namespace { + +SurfaceTarget TextureTypeToSurfaceTarget(Tegra::Shader::TextureType type, bool is_array) { switch (type) { - case Tegra::Shader::TextureType::Texture1D: { - if (is_array) - return SurfaceTarget::Texture1DArray; - else - return SurfaceTarget::Texture1D; - } - case Tegra::Shader::TextureType::Texture2D: { - if (is_array) - return SurfaceTarget::Texture2DArray; - else - return SurfaceTarget::Texture2D; - } - case Tegra::Shader::TextureType::Texture3D: { + case Tegra::Shader::TextureType::Texture1D: + return is_array ? SurfaceTarget::Texture1DArray : SurfaceTarget::Texture1D; + case Tegra::Shader::TextureType::Texture2D: + return is_array ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D; + case Tegra::Shader::TextureType::Texture3D: ASSERT(!is_array); return SurfaceTarget::Texture3D; - } - case Tegra::Shader::TextureType::TextureCube: { - if (is_array) - return SurfaceTarget::TextureCubeArray; - else - return SurfaceTarget::TextureCubemap; - } - default: { + case Tegra::Shader::TextureType::TextureCube: + return is_array ? SurfaceTarget::TextureCubeArray : SurfaceTarget::TextureCubemap; + default: UNREACHABLE(); return SurfaceTarget::Texture2D; } +} + +SurfaceTarget ImageTypeToSurfaceTarget(Tegra::Shader::ImageType type) { + switch (type) { + case Tegra::Shader::ImageType::Texture1D: + return SurfaceTarget::Texture1D; + case Tegra::Shader::ImageType::TextureBuffer: + return SurfaceTarget::TextureBuffer; + case Tegra::Shader::ImageType::Texture1DArray: + return SurfaceTarget::Texture1DArray; + case Tegra::Shader::ImageType::Texture2D: + return SurfaceTarget::Texture2D; + case Tegra::Shader::ImageType::Texture2DArray: + return SurfaceTarget::Texture2DArray; + case Tegra::Shader::ImageType::Texture3D: + return SurfaceTarget::Texture3D; + default: + UNREACHABLE(); + return SurfaceTarget::Texture2D; } } -namespace { constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) { return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile); } + } // Anonymous namespace -SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, - const VideoCommon::Shader::Sampler& entry) { +SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic, + const VideoCommon::Shader::Sampler& entry) { SurfaceParams params; params.is_tiled = tic.IsTiled(); params.srgb_conversion = tic.IsSrgbConversionEnabled(); @@ -94,8 +102,17 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, params.component_type = ComponentTypeFromTexture(tic.r_type.Value()); params.type = GetFormatType(params.pixel_format); // TODO: on 1DBuffer we should use the tic info. - if (!tic.IsBuffer()) { - params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray()); + if (tic.IsBuffer()) { + params.target = SurfaceTarget::TextureBuffer; + params.width = tic.Width(); + params.pitch = params.width * params.GetBytesPerPixel(); + params.height = 1; + params.depth = 1; + params.num_levels = 1; + params.emulated_levels = 1; + params.is_layered = false; + } else { + params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray()); params.width = tic.Width(); params.height = tic.Height(); params.depth = tic.Depth(); @@ -107,7 +124,27 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, params.num_levels = tic.max_mip_level + 1; params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap()); params.is_layered = params.IsLayered(); - } else { + } + return params; +} + +SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, + const VideoCommon::Shader::Image& entry) { + SurfaceParams params; + params.is_tiled = tic.IsTiled(); + params.srgb_conversion = tic.IsSrgbConversionEnabled(); + params.block_width = params.is_tiled ? tic.BlockWidth() : 0, + params.block_height = params.is_tiled ? tic.BlockHeight() : 0, + params.block_depth = params.is_tiled ? tic.BlockDepth() : 0, + params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1; + params.pixel_format = + PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion); + params.type = GetFormatType(params.pixel_format); + params.component_type = ComponentTypeFromTexture(tic.r_type.Value()); + params.type = GetFormatType(params.pixel_format); + params.target = ImageTypeToSurfaceTarget(entry.GetType()); + // TODO: on 1DBuffer we should use the tic info. + if (tic.IsBuffer()) { params.target = SurfaceTarget::TextureBuffer; params.width = tic.Width(); params.pitch = params.width * params.GetBytesPerPixel(); @@ -116,6 +153,18 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, params.num_levels = 1; params.emulated_levels = 1; params.is_layered = false; + } else { + params.width = tic.Width(); + params.height = tic.Height(); + params.depth = tic.Depth(); + params.pitch = params.is_tiled ? 0 : tic.Pitch(); + if (params.target == SurfaceTarget::TextureCubemap || + params.target == SurfaceTarget::TextureCubeArray) { + params.depth *= 6; + } + params.num_levels = tic.max_mip_level + 1; + params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap()); + params.is_layered = params.IsLayered(); } return params; } diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index ee2efa594..1011a4d8e 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -23,8 +23,12 @@ using VideoCore::Surface::SurfaceCompression; class SurfaceParams { public: /// Creates SurfaceCachedParams from a texture configuration. + static SurfaceParams CreateForTexture(const Tegra::Texture::TICEntry& tic, + const VideoCommon::Shader::Sampler& entry); + + /// Creates SurfaceCachedParams from an image configuration. static SurfaceParams CreateForImage(const Tegra::Texture::TICEntry& tic, - const VideoCommon::Shader::Sampler& entry); + const VideoCommon::Shader::Image& entry); /// Creates SurfaceCachedParams for a depth buffer configuration. static SurfaceParams CreateForDepthBuffer( diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 623cce068..877c6635d 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -89,8 +89,23 @@ public: } } + TView GetTextureSurface(const Tegra::Texture::TICEntry& tic, + const VideoCommon::Shader::Sampler& entry) { + std::lock_guard lock{mutex}; + const auto gpu_addr{tic.Address()}; + if (!gpu_addr) { + return {}; + } + const auto params{SurfaceParams::CreateForTexture(tic, entry)}; + const auto [surface, view] = GetSurface(gpu_addr, params, true, false); + if (guard_samplers) { + sampled_textures.push_back(surface); + } + return view; + } + TView GetImageSurface(const Tegra::Texture::TICEntry& tic, - const VideoCommon::Shader::Sampler& entry) { + const VideoCommon::Shader::Image& entry) { std::lock_guard lock{mutex}; const auto gpu_addr{tic.Address()}; if (!gpu_addr) {