From 5ef447cc0eecede9f6c622ac50376a1d3f15d3ee Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 15 Aug 2018 09:16:35 -0500 Subject: [PATCH] Shader/F2I: Implemented the F2I_C instruction variant. --- .../renderer_opengl/gl_shader_decompiler.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 5bd128e4f..054b8b13d 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1298,9 +1298,17 @@ private: regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d); break; } - case OpCode::Id::F2I_R: { + case OpCode::Id::F2I_R: + case OpCode::Id::F2I_C: { ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented"); - std::string op_a = regs.GetRegisterAsFloat(instr.gpr20); + std::string op_a{}; + + if (instr.is_b_gpr) { + op_a = regs.GetRegisterAsFloat(instr.gpr20); + } else { + op_a = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, + GLSLRegister::Type::Float); + } if (instr.conversion.abs_a) { op_a = "abs(" + op_a + ')';