diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 5cf62fb01..245410c95 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -354,10 +354,35 @@ public: f32 scale_x; f32 scale_y; f32 scale_z; - u32 translate_x; - u32 translate_y; - u32 translate_z; + f32 translate_x; + f32 translate_y; + f32 translate_z; INSERT_PADDING_WORDS(2); + + MathUtil::Rectangle GetRect() const { + return { + GetX(), // left + GetY() + GetHeight(), // top + GetX() + GetWidth(), // right + GetY() // bottom + }; + }; + + s32 GetX() const { + return static_cast(std::max(0.0f, translate_x - std::fabs(scale_x))); + } + + s32 GetY() const { + return static_cast(std::max(0.0f, translate_y - std::fabs(scale_y))); + } + + s32 GetWidth() const { + return static_cast(translate_x + std::fabs(scale_x)) - GetX(); + } + + s32 GetHeight() const { + return static_cast(translate_y + std::fabs(scale_y)) - GetY(); + } } viewport_transform[NumViewports]; struct { @@ -371,15 +396,6 @@ public: }; float depth_range_near; float depth_range_far; - - MathUtil::Rectangle GetRect() const { - return { - static_cast(x), // left - static_cast(y + height), // top - static_cast(x + width), // right - static_cast(y) // bottom - }; - }; } viewport[NumViewports]; INSERT_PADDING_WORDS(0x1D); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 35c1b1890..0a33868b7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -298,7 +298,7 @@ void RasterizerOpenGL::DrawArrays() { const bool has_stencil = false; const bool using_color_fb = true; const bool using_depth_fb = false; - const MathUtil::Rectangle viewport_rect{regs.viewport[0].GetRect()}; + const MathUtil::Rectangle viewport_rect{regs.viewport_transform[0].GetRect()}; const bool write_color_fb = state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || @@ -702,7 +702,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle& surfaces_rect, u16 res_scale) { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; - const MathUtil::Rectangle viewport_rect{regs.viewport[0].GetRect()}; + const MathUtil::Rectangle viewport_rect{regs.viewport_transform[0].GetRect()}; state.viewport.x = static_cast(surfaces_rect.left) + viewport_rect.left * res_scale; state.viewport.y = static_cast(surfaces_rect.bottom) + viewport_rect.bottom * res_scale;