From 5ba5f82082a1406b81f9a2a40a99bdd3d0cc6314 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 4 Apr 2019 00:06:32 -0400 Subject: [PATCH] yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile() Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers. --- src/yuzu/main.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index cff5d9df8..980aed496 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); - const QString open_target = QStringLiteral("Transferable Shader Cache"); const QString tranferable_shader_cache_folder_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + DIR_SEP + "transferable"; @@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { - QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target), - tr("File does not exist!")); + QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); return; }