From 58ae94af4c5c7777cab40ebb4f2bc517dd0f9f2c Mon Sep 17 00:00:00 2001 From: wwylele Date: Tue, 27 Sep 2016 21:48:03 +0800 Subject: [PATCH] gpu: DisplayTransfer: a less amazing algorithm for flip the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now. --- src/core/hw/gpu.cpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 8a46d71a5..28cb97d8e 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -217,11 +217,14 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { u32 input_x = x << horizontal_scale; u32 input_y = y << vertical_scale; + u32 output_y; if (config.flip_vertically) { // Flip the y value of the output data, // we do this after calculating the [x,y] position of the input image // to account for the scaling options. - y = output_height - y - 1; + output_y = output_height - y - 1; + } else { + output_y = y; } u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); @@ -232,16 +235,16 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { if (config.input_linear) { if (!config.dont_swizzle) { // Interpret the input as linear and the output as tiled - u32 coarse_y = y & ~7; + u32 coarse_y = output_y & ~7; u32 stride = output_width * dst_bytes_per_pixel; src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = - VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; + dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + + coarse_y * stride; } else { // Both input and output are linear src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; } } else { if (!config.dont_swizzle) { @@ -251,10 +254,10 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; - dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel; } else { // Both input and output are tiled - u32 out_coarse_y = y & ~7; + u32 out_coarse_y = output_y & ~7; u32 out_stride = output_width * dst_bytes_per_pixel; u32 in_coarse_y = input_y & ~7; @@ -262,7 +265,7 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride; - dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + + dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) + out_coarse_y * out_stride; } }