diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 11d1169f0..26162e56f 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -69,10 +69,10 @@ public: shader_source += '\n'; } - std::string GenerateTemporal() { - std::string temporal = "tmp"; - temporal += std::to_string(temporal_index++); - return temporal; + std::string GenerateTemporary() { + std::string temporary = "tmp"; + temporary += std::to_string(temporary_index++); + return temporary; } std::string GetResult() { @@ -87,7 +87,7 @@ private: } std::string shader_source; - u32 temporal_index = 1; + u32 temporary_index = 1; }; /// Generates code to use for a swizzle operation. @@ -540,7 +540,7 @@ private: } else if (std::holds_alternative(*offset)) { // Indirect access - const std::string final_offset = code.GenerateTemporal(); + const std::string final_offset = code.GenerateTemporary(); code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " + std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';'); return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()), @@ -587,9 +587,9 @@ private: // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders const std::string precise = stage != ShaderStage::Fragment ? "precise " : ""; - const std::string temporal = code.GenerateTemporal(); - code.AddLine(precise + "float " + temporal + " = " + value + ';'); - return temporal; + const std::string temporary = code.GenerateTemporary(); + code.AddLine(precise + "float " + temporary + " = " + value + ';'); + return temporary; } std::string VisitOperand(Operation operation, std::size_t operand_index) { @@ -601,9 +601,9 @@ private: return Visit(operand); } - const std::string temporal = code.GenerateTemporal(); - code.AddLine("float " + temporal + " = " + Visit(operand) + ';'); - return temporal; + const std::string temporary = code.GenerateTemporary(); + code.AddLine("float " + temporary + " = " + Visit(operand) + ';'); + return temporary; } std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {