From c4322ce87e45452d21b2adb4cbcd1c3f58442dd4 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 23 Jul 2018 18:36:14 -0400 Subject: [PATCH] gl_shader_decompiler: Print instruction value in shader comments. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ba827181b..0b097aae2 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -769,7 +769,8 @@ private: return offset + 1; } - shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName()); + shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" + + std::to_string(instr.value) + ')'); using Tegra::Shader::Pred; ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,